378 lines
8.5 KiB
Plaintext
378 lines
8.5 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="WPAudio" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=WPAudio - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "WPAudio.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WPAudio.mak" CFG="WPAudio - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "WPAudio - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "WPAudio - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "WPAudio - Win32 Internal" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "WPAudio"
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# PROP Scc_LocalPath "..\.."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "WPAudio - Win32 Release"
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# ADD BASE LIB32 /nologo
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!ELSEIF "$(CFG)" == "WPAudio - Win32 Debug"
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# ADD CPP /nologo /W3 /WX /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /WX /GX /O2 /Ob1 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_INTERNAL" /YX /FD /c
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# Begin Target
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# Name "WPAudio - Win32 Release"
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# Name "WPAudio - Win32 Debug"
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# Name "WPAudio - Win32 Internal"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\AUD_Assert.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Attributes.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Cache.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Channel.cpp
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SOURCE=.\AUD_Device.cpp
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# End Source File
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SOURCE=.\AUD_DSoundDriver.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Events.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Level.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_List.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Lock.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Memory.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Profiler.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Source.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_StreamBuffering.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Streamer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Time.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\AUD_Windows.cpp
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# End Source File
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Altypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Attributes.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Cache.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Channel.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Debug.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Defs.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Device.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Driver.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Errors.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Events.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Handle.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Level.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\List.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Lock.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Memory.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Profiler.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Search.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Source.h
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# End Source File
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SOURCE=..\..\Include\WPAudio\StreamBuffering.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Streamer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Thread.h
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# End Source File
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SOURCE=..\..\Include\WPAudio\Time.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\WPAudio\Win32.h
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# Begin Group "Asimp3"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Asimp3\Asimp3asm.asm
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!IF "$(CFG)" == "WPAudio - Win32 Release"
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# Begin Custom Build
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InputDir=.\Asimp3
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OutDir=.\Release
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InputPath=.\Asimp3\Asimp3asm.asm
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BuildCmds= \
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$(InputDir)\bin\ml /nologo /coff /Cp /Zm /c /W2 /Zi /Fo$(OutDir)\asi_x86.obj $(InputPath) \
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$(InputDir)\bin\ml /nologo /coff /Cp /Zm /c /W2 /Zi /DAMD /Fo$(OutDir)\asi_amd.obj $(InputPath) \
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"$(OutDir)\asi_x86.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(OutDir)\asi_amd.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "WPAudio - Win32 Debug"
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# Begin Custom Build
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InputDir=.\Asimp3
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OutDir=.\Debug
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InputPath=.\Asimp3\Asimp3asm.asm
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BuildCmds= \
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$(InputDir)\bin\ml /nologo /coff /Cp /Zm /c /W2 /Zi /Fo$(OutDir)\asi_x86.obj $(InputPath) \
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$(InputDir)\bin\ml /nologo /coff /Cp /Zm /c /W2 /Zi /DAMD /Fo$(OutDir)\asi_amd.obj $(InputPath) \
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"$(OutDir)\asi_x86.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(OutDir)\asi_amd.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "WPAudio - Win32 Internal"
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# Begin Custom Build
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InputDir=.\Asimp3
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OutDir=.\Internal
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InputPath=.\Asimp3\Asimp3asm.asm
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BuildCmds= \
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$(InputDir)\bin\ml /nologo /coff /Cp /Zm /c /W2 /Zi /Fo$(OutDir)\asi_x86.obj $(InputPath) \
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$(InputDir)\bin\ml /nologo /coff /Cp /Zm /c /W2 /Zi /DAMD /Fo$(OutDir)\asi_amd.obj $(InputPath) \
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"$(OutDir)\asi_x86.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"$(OutDir)\asi_amd.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\Asimp3\Datatbl.h
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# End Source File
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# Begin Source File
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SOURCE=.\Asimp3\Imssapi.h
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# End Source File
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# Begin Source File
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SOURCE=.\Asimp3\Mp3api.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Asimp3\Mp3dec.cpp
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# End Source File
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SOURCE=.\Asimp3\Mp3dec.h
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# End Source File
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SOURCE=.\Asimp3\Mss.h
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# End Source File
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# Begin Source File
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SOURCE=.\Asimp3\Mssasi.h
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# End Source File
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SOURCE=.\Asimp3\Rib.h
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# End Project
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