80 lines
2.3 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// DlgProxy.h : header file
//
#if !defined(AFX_DLGPROXY_H__2BF3124F_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)
#define AFX_DLGPROXY_H__2BF3124F_3BA1_11D3_B9DA_006097B90D93__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CBabylonDlg;
/////////////////////////////////////////////////////////////////////////////
// CBabylonDlgAutoProxy command target
class CBabylonDlgAutoProxy : public CCmdTarget
{
DECLARE_DYNCREATE(CBabylonDlgAutoProxy)
CBabylonDlgAutoProxy(); // protected constructor used by dynamic creation
// Attributes
public:
CBabylonDlg* m_pDialog;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBabylonDlgAutoProxy)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CBabylonDlgAutoProxy();
// Generated message map functions
//{{AFX_MSG(CBabylonDlgAutoProxy)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE(CBabylonDlgAutoProxy)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CBabylonDlgAutoProxy)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGPROXY_H__2BF3124F_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)