187 lines
4.3 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// MatchDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Babylon.h"
#include "MatchDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
BabylonText *MatchingBabylonText = NULL;
BabylonText *MatchOriginalText;
BabylonLabel *MatchLabel;
#define MAX_MATCH 256
static BabylonText *current_match = NULL;
/////////////////////////////////////////////////////////////////////////////
// CMatchDlg dialog
CMatchDlg::CMatchDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMatchDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMatchDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CMatchDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMatchDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMatchDlg, CDialog)
//{{AFX_MSG_MAP(CMatchDlg)
ON_BN_CLICKED(IDC_NOMATCH, OnNomatch)
ON_BN_CLICKED(IDC_MATCH, OnMatch)
ON_BN_CLICKED(IDC_SKIP, OnSkip)
ON_CBN_SELCHANGE(IDC_MATCHCOMBO, OnSelchangeMatchcombo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMatchDlg message handlers
void CMatchDlg::OnCancel()
{
// TODO: Add extra cleanup here
MatchingBabylonText = NULL;
CDialog::OnCancel();
}
void CMatchDlg::OnNomatch()
{
// TODO: Add your control notification handler code here
MatchingBabylonText = NULL;
CDialog::OnOK ();
}
void CMatchDlg::OnMatch()
{
// TODO: Add your control notification handler code here
if ( (MatchingBabylonText = current_match ) )
{
CButton *check = (CButton *) GetDlgItem ( IDC_CHECKRETRANSLATE );
current_match->SetRetranslate ( check->GetCheck ());
}
CDialog::OnOK ();
}
BOOL CMatchDlg::OnInitDialog()
{
BabylonText *text;
ListSearch sh;
int index;
CStatic *newtext;
CComboBox *combo;
static char buffer[4*1024];
sprintf ( buffer, "Resolve umatched text from \"%s\" on line %d", MatchLabel->NameSB(),
MatchOriginalText->LineNumber() );
SetWindowText ( buffer );
CDialog::OnInitDialog();
current_match = NULL;
newtext = (CStatic *) GetDlgItem ( IDC_NEWTEXT );
newtext->SetWindowText ( MatchOriginalText->GetSB());
combo = (CComboBox *) GetDlgItem ( IDC_MATCHCOMBO );
CButton *check = (CButton *) GetDlgItem ( IDC_CHECKRETRANSLATE );
check->SetCheck ( 1 );
text = MatchLabel->FirstText ( sh );
index = 0;
while ( text )
{
if ( !text->Matched ())
{
int result;
result = combo->InsertString ( index, text->GetSB ());
result = combo->SetItemDataPtr ( index, text );
if ( result == CB_ERR )
{
result = 0;
}
if ( result == CB_ERRSPACE )
{
result = 0;
}
index++;
}
text = MatchLabel->NextText ( sh );
}
combo->SetCurSel ( 0 );
OnSelchangeMatchcombo();
MatchingBabylonText = NULL;
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CMatchDlg::OnSelchangeMatchcombo()
{
// TODO: Add your control notification handler code here
int index;
CComboBox *combo = (CComboBox *) GetDlgItem ( IDC_MATCHCOMBO );
index = combo->GetCurSel ();
if ( index >= 0 )
{
CStatic *newtext = (CStatic *) GetDlgItem ( IDC_MATCHTEXT );
current_match = (BabylonText *) combo->GetItemDataPtr ( index );
newtext->SetWindowText ( current_match->GetSB());
}
else
{
current_match = NULL;
}
}
void CMatchDlg::OnSkip()
{
// TODO: Add your control notification handler code here
EndDialog ( IDSKIP );
}