187 lines
4.3 KiB
C++
187 lines
4.3 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// MatchDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Babylon.h"
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#include "MatchDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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BabylonText *MatchingBabylonText = NULL;
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BabylonText *MatchOriginalText;
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BabylonLabel *MatchLabel;
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#define MAX_MATCH 256
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static BabylonText *current_match = NULL;
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/////////////////////////////////////////////////////////////////////////////
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// CMatchDlg dialog
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CMatchDlg::CMatchDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CMatchDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CMatchDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CMatchDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CMatchDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CMatchDlg, CDialog)
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//{{AFX_MSG_MAP(CMatchDlg)
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ON_BN_CLICKED(IDC_NOMATCH, OnNomatch)
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ON_BN_CLICKED(IDC_MATCH, OnMatch)
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ON_BN_CLICKED(IDC_SKIP, OnSkip)
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ON_CBN_SELCHANGE(IDC_MATCHCOMBO, OnSelchangeMatchcombo)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CMatchDlg message handlers
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void CMatchDlg::OnCancel()
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{
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// TODO: Add extra cleanup here
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MatchingBabylonText = NULL;
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CDialog::OnCancel();
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}
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void CMatchDlg::OnNomatch()
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{
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// TODO: Add your control notification handler code here
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MatchingBabylonText = NULL;
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CDialog::OnOK ();
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}
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void CMatchDlg::OnMatch()
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{
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// TODO: Add your control notification handler code here
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if ( (MatchingBabylonText = current_match ) )
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{
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CButton *check = (CButton *) GetDlgItem ( IDC_CHECKRETRANSLATE );
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current_match->SetRetranslate ( check->GetCheck ());
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}
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CDialog::OnOK ();
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}
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BOOL CMatchDlg::OnInitDialog()
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{
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BabylonText *text;
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ListSearch sh;
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int index;
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CStatic *newtext;
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CComboBox *combo;
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static char buffer[4*1024];
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sprintf ( buffer, "Resolve umatched text from \"%s\" on line %d", MatchLabel->NameSB(),
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MatchOriginalText->LineNumber() );
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SetWindowText ( buffer );
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CDialog::OnInitDialog();
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current_match = NULL;
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newtext = (CStatic *) GetDlgItem ( IDC_NEWTEXT );
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newtext->SetWindowText ( MatchOriginalText->GetSB());
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combo = (CComboBox *) GetDlgItem ( IDC_MATCHCOMBO );
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CButton *check = (CButton *) GetDlgItem ( IDC_CHECKRETRANSLATE );
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check->SetCheck ( 1 );
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text = MatchLabel->FirstText ( sh );
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index = 0;
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while ( text )
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{
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if ( !text->Matched ())
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{
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int result;
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result = combo->InsertString ( index, text->GetSB ());
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result = combo->SetItemDataPtr ( index, text );
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if ( result == CB_ERR )
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{
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result = 0;
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}
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if ( result == CB_ERRSPACE )
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{
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result = 0;
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}
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index++;
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}
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text = MatchLabel->NextText ( sh );
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}
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combo->SetCurSel ( 0 );
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OnSelchangeMatchcombo();
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MatchingBabylonText = NULL;
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CMatchDlg::OnSelchangeMatchcombo()
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{
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// TODO: Add your control notification handler code here
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int index;
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CComboBox *combo = (CComboBox *) GetDlgItem ( IDC_MATCHCOMBO );
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index = combo->GetCurSel ();
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if ( index >= 0 )
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{
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CStatic *newtext = (CStatic *) GetDlgItem ( IDC_MATCHTEXT );
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current_match = (BabylonText *) combo->GetItemDataPtr ( index );
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newtext->SetWindowText ( current_match->GetSB());
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}
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else
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{
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current_match = NULL;
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}
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}
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void CMatchDlg::OnSkip()
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{
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// TODO: Add your control notification handler code here
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EndDialog ( IDSKIP );
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}
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