52 lines
2.1 KiB
C

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Declared extern C to prevent name mangling, which makes life very unhappy
extern "C" {
// Called to create the dialog
void __declspec(dllexport) CreateDebugDialog(void);
// Called to (not surprisingly) destroy the dialog (and free the resources)
void __declspec(dllexport) DestroyDebugDialog(void);
// Call this each frame to determine whether to continue or not
bool __declspec(dllexport) CanAppContinue(void);
// Call this to force the app to continue. (Unpause if necessary.)
void __declspec(dllexport) ForceAppContinue(void);
// Call this to tell the app to run really fast
bool __declspec(dllexport) RunAppFast(void);
// Call this to add a message to the script window
void __declspec(dllexport) AppendMessage(const char* messageToPass);
// Call this to set the frame number of the app
void __declspec(dllexport) SetFrameNumber(int frameNumber);
// Call this to add a message, and simulate pressing Pause immediately after
void __declspec(dllexport) AppendMessageAndPause(const char* messageToPass);
// Call this to add or update a variable value
void __declspec(dllexport) AdjustVariable(const char* variable, const char* value);
// Call this to add or update a variable value, and simulate pressing Pause immediately after
void __declspec(dllexport) AdjustVariableAndPause(const char* variable, const char* value);
}