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3.1 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project name : Buccaneer Bay *
* *
* File name : PS2GameMtlShaderDlg.h *
* *
* Programmer : Mike Lytle *
* *
* Start date : 10/12/1999 *
* *
* Last update : 10/12/1999 *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef PS2GAMEMTLSHADERDLG_H
#define PS2GAMEMTLSHADERDLG_H
#include <Max.h>
#include "GameMtlForm.h"
// This class was taken from GTH's GameMtlShaderDlg.
class GameMtl;
struct PS2ShaderBlendSettingPreset;
class PS2GameMtlShaderDlg : public GameMtlFormClass
{
public:
PS2GameMtlShaderDlg(HWND parent, IMtlParams * imp, GameMtl * m, int pass);
virtual BOOL Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam);
void ReloadDialog(void);
// Pure virtual that must be defined.
void ActivateDlg(BOOL onOff) {}
private:
void Apply_Preset(int preset_index);
void Set_Preset(void);
bool CompareShaderToBlendPreset(const PS2ShaderBlendSettingPreset &blend_preset);
void Set_Advanced_Defaults(void);
};
#endif