84 lines
3.4 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3d *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/colboxsave.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 3/16/99 8:37a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef COLBOXSAVE_H
#define COLBOXSAVE_H
#include <Max.h>
#include "w3d_file.h"
#include "chunkio.h"
#include "progress.h"
/*******************************************************************************************
**
** CollisionBoxSaveClass - Create an AABox or an OBBox from a Max mesh (typically the
** artist should use a 'box' to generate this. In any case, we're just using the bounding
** box).
**
*******************************************************************************************/
class CollisionBoxSaveClass
{
public:
enum {
EX_UNKNOWN = 0, // exception error codes
EX_CANCEL = 1
};
CollisionBoxSaveClass( char * mesh_name,
char * container_name,
INode * inode,
Matrix3 & exportspace,
TimeValue curtime,
Progress_Meter_Class & meter);
int Write_To_File(ChunkSaveClass & csave);
private:
W3dBoxStruct BoxData; // contains same information as the W3dOBBoxStruct
};
#endif //COLBOXSAVE_H