207 lines
12 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/Tools/max2w3d/dllmain.cpp 8 7/24/01 5:11p Moumine_ballo $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G *
* *
* File Name : DLLMAIN.CPP *
* *
* Programmer : Greg Hjelstrom *
* *
* Start Date : 06/09/97 *
* *
* Last Update : June 9, 1997 [GH] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* DllMain -- Entry point for the dll *
* LibDescription -- Returns description of this library *
* LibNumberClasses -- Returns number of classes in this library *
* LibClassDesc -- Returns a ClassDesc for the specified class *
* LibVersion -- Returns the version number of this library *
* GetString -- Gets a string out of the resources *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include <stdio.h>
#include <Max.h>
#include "dllmain.h"
#include "w3ddesc.h"
#include "w3dexp.h"
#include "w3dutil.h"
#include "skin.h"
#include "gamemtl.h"
#include "gamemaps.h"
#include "MeshDeform.H"
#include "AlphaModifier.h"
#include "gridsnapmodifier.h"
#include "resource.h"
#define DLLEXPORT __declspec(dllexport)
/*****************************************************************************
* Globals
*****************************************************************************/
HINSTANCE AppInstance = NULL;
static int ControlsInit = FALSE;
static W3dClassDesc W3d_Export_Class_Descriptor;
/***********************************************************************************************
* DllMain -- Entry point for the dll *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 06/09/1997 GH : Created. *
*=============================================================================================*/
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG /*fdwReason*/,LPVOID /*lpvReserved*/)
{
AppInstance = hinstDLL;
if ( !ControlsInit )
{
ControlsInit = TRUE;
InitCustomControls(AppInstance);
InitCommonControls();
}
return TRUE;
}
/***********************************************************************************************
* LibDescription -- Returns description of this library *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 06/09/1997 GH : Created. *
*=============================================================================================*/
DLLEXPORT const TCHAR * LibDescription()
{
return Get_String(IDS_LIB_DESCRIPTION);
}
/***********************************************************************************************
* LibNumberClasses -- Returns number of classes in this library *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 06/09/1997 GH : Created. *
*=============================================================================================*/
DLLEXPORT int LibNumberClasses()
{
return 9; //Moumine 7/24/2001 4:38:27 PM was 10. Removed Mesh_Deformation(#6)
}
/***********************************************************************************************
* LibClassDesc -- Returns a ClassDesc for the specified class *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 06/09/1997 GH : Created. *
*=============================================================================================*/
DLLEXPORT ClassDesc * LibClassDesc(int i)
{
switch(i)
{
case 0: return & W3d_Export_Class_Descriptor; break;
case 1: return Get_W3D_Utility_Desc(); break;
case 2: return Get_Skin_Obj_Desc(); break;
case 3: return Get_Skin_Mod_Desc(); break;
case 4: return Get_Game_Material_Desc(); break;
case 5: return Get_Game_Maps_Desc(); break;
case 6: return Get_PS2_Game_Material_Desc(); break;
case 7: return Get_PS2_Material_Conversion(); break;
case 8: return Get_Alpha_Desc(); break;
//case 6: return Get_Mesh_Deform_Desc(); break;
//Moumine 7/24/2001 4:33:52 PM Removed #6 and shifted up instead of returning NULL
// NULL causes a crash in "File->Summary info->Plug-in ifo..."
default: return NULL; break;
}
}
/***********************************************************************************************
* LibVersion -- Returns the version number of this library *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 06/09/1997 GH : Created. *
*=============================================================================================*/
DLLEXPORT ULONG LibVersion()
{
return VERSION_3DSMAX;
}
/***********************************************************************************************
* Get_String -- Gets a string out of the resources *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 06/09/1997 GH : Created. *
*=============================================================================================*/
TCHAR * Get_String( int id )
{
static TCHAR buf[256];
if (AppInstance)
return LoadString(AppInstance, id, buf, sizeof(buf)) ? buf : NULL;
return NULL;
}