207 lines
12 KiB
C++
207 lines
12 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/dllmain.cpp 8 7/24/01 5:11p Moumine_ballo $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G *
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* *
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* File Name : DLLMAIN.CPP *
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* *
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* Programmer : Greg Hjelstrom *
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* *
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* Start Date : 06/09/97 *
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* *
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* Last Update : June 9, 1997 [GH] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* DllMain -- Entry point for the dll *
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* LibDescription -- Returns description of this library *
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* LibNumberClasses -- Returns number of classes in this library *
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* LibClassDesc -- Returns a ClassDesc for the specified class *
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* LibVersion -- Returns the version number of this library *
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* GetString -- Gets a string out of the resources *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include <stdio.h>
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#include <Max.h>
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#include "dllmain.h"
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#include "w3ddesc.h"
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#include "w3dexp.h"
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#include "w3dutil.h"
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#include "skin.h"
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#include "gamemtl.h"
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#include "gamemaps.h"
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#include "MeshDeform.H"
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#include "AlphaModifier.h"
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#include "gridsnapmodifier.h"
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#include "resource.h"
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#define DLLEXPORT __declspec(dllexport)
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/*****************************************************************************
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* Globals
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*****************************************************************************/
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HINSTANCE AppInstance = NULL;
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static int ControlsInit = FALSE;
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static W3dClassDesc W3d_Export_Class_Descriptor;
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/***********************************************************************************************
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* DllMain -- Entry point for the dll *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG /*fdwReason*/,LPVOID /*lpvReserved*/)
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{
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AppInstance = hinstDLL;
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if ( !ControlsInit )
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{
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ControlsInit = TRUE;
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InitCustomControls(AppInstance);
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InitCommonControls();
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}
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return TRUE;
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}
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/***********************************************************************************************
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* LibDescription -- Returns description of this library *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT const TCHAR * LibDescription()
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{
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return Get_String(IDS_LIB_DESCRIPTION);
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}
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/***********************************************************************************************
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* LibNumberClasses -- Returns number of classes in this library *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT int LibNumberClasses()
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{
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return 9; //Moumine 7/24/2001 4:38:27 PM was 10. Removed Mesh_Deformation(#6)
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}
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/***********************************************************************************************
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* LibClassDesc -- Returns a ClassDesc for the specified class *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT ClassDesc * LibClassDesc(int i)
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{
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switch(i)
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{
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case 0: return & W3d_Export_Class_Descriptor; break;
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case 1: return Get_W3D_Utility_Desc(); break;
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case 2: return Get_Skin_Obj_Desc(); break;
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case 3: return Get_Skin_Mod_Desc(); break;
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case 4: return Get_Game_Material_Desc(); break;
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case 5: return Get_Game_Maps_Desc(); break;
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case 6: return Get_PS2_Game_Material_Desc(); break;
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case 7: return Get_PS2_Material_Conversion(); break;
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case 8: return Get_Alpha_Desc(); break;
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//case 6: return Get_Mesh_Deform_Desc(); break;
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//Moumine 7/24/2001 4:33:52 PM Removed #6 and shifted up instead of returning NULL
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// NULL causes a crash in "File->Summary info->Plug-in ifo..."
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default: return NULL; break;
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}
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}
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/***********************************************************************************************
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* LibVersion -- Returns the version number of this library *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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DLLEXPORT ULONG LibVersion()
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{
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return VERSION_3DSMAX;
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}
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/***********************************************************************************************
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* Get_String -- Gets a string out of the resources *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 06/09/1997 GH : Created. *
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*=============================================================================================*/
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TCHAR * Get_String( int id )
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{
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static TCHAR buf[256];
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if (AppInstance)
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return LoadString(AppInstance, id, buf, sizeof(buf)) ? buf : NULL;
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return NULL;
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}
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