149 lines
5.1 KiB
C++
149 lines
5.1 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/meshcon.h 26 10/27/00 4:11p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G Tools *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/meshcon.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/27/00 10:31a $*
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* *
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* $Revision:: 26 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MESHCON_H
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#define MESHCON_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef CHUNKIO_H
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#include "chunkio.h"
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#endif
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#ifndef NODELIST_H
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#include "nodelist.h"
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#endif
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#ifndef HIERSAVE_H
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#include "hiersave.h"
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#endif
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#ifndef W3D_FILE
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#include "w3d_file.h"
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#endif
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#ifndef VECTOR_H
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#include "vector.h"
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#endif
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class GeometryExportTaskClass;
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class GeometryExportContextClass;
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struct ConnectionStruct
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{
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ConnectionStruct(void) : BoneIndex(0),MeshINode(NULL)
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{
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memset(ObjectName,0,sizeof(ObjectName));
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}
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int BoneIndex;
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char ObjectName[2*W3D_NAME_LEN];
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INode * MeshINode;
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// required by DynamicVectorClass...
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operator == (const ConnectionStruct & that) { return false; }
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operator != (const ConnectionStruct & that) { return !(*this==that); }
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};
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/**
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** MeshConnectionsClass
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** This class is the description of a hierarchical model. It contains an array of "ConnectionStructs" which
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** associate pieces of geometry with nodes in a hierarchy tree.
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*/
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class MeshConnectionsClass
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{
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public:
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MeshConnectionsClass( DynamicVectorClass<GeometryExportTaskClass *> sub_objects,
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GeometryExportContextClass & context );
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~MeshConnectionsClass(void);
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/*
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** Get the name of the mesh connections object (will be
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** the name of the runtime HierarchyModel that this
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** object is describing.
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*/
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const char * Get_Name(void) const { return Name; }
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/*
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** Get the total number of meshes (of all types).
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*/
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int Get_Sub_Object_Count (void) const { return SubObjects.Count(); }
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int Get_Aggregate_Count(void) const { return Aggregates.Count(); }
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int Get_Proxy_Count(void) const { return ProxyObjects.Count(); }
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/*
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** Retrieve data about the mesh of the given index.
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** out_name - name of the mesh is passed back by setting the char* pointed to by this value.
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** out_boneindex - the index of the bone used is passed back by setting the int pointed to by this value.
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** out_inode - mesh INode is passed by setting the INode* pointed to by this value. If this
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** parameter is NULL, the value is not passed back.
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*/
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bool Get_Sub_Object_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
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bool Get_Aggregate_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
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bool Get_Proxy_Data(int index, char **out_name, int *out_boneindex, INode **out_inode = NULL);
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/*
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** Returns the origin node used by this model.
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*/
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INode * Get_Origin (void) const { return Origin; }
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private:
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TimeValue CurTime;
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INode * Origin;
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char Name[W3D_NAME_LEN];
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// array of SubObjects
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DynamicVectorClass<ConnectionStruct> SubObjects;
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DynamicVectorClass<ConnectionStruct> Aggregates;
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DynamicVectorClass<ConnectionStruct> ProxyObjects;
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};
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#endif /*MESHCON_H*/ |