140 lines
5.3 KiB
C++
140 lines
5.3 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/vchannel.h 8 10/30/00 6:56p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando Tools - W3D export *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/vchannel.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/30/00 5:25p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef VCHANNEL_H
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#define VCHANNEL_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef BITTYPE_H
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#include "bittype.h"
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#endif
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#ifndef CHUNKIO_H
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#include "chunkio.h"
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#endif
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#ifndef W3D_FILE_H
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#include "w3d_file.h"
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#endif
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class BitChannelClass;
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/*
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This class is a container for an array of vectors. It will keep
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track of whether the entire array of vectors is zero, and if not
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where the non-zero vectors begin and end.
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VectorChannelClass is used in exporting motion. Motion data
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is broken into separate channels for X, Y, Z, and orientation.
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Then if any of the channels are empty, they don't have to be stored.
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The X,Y,Z channels all contain one-dimensional vectors and the
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orientation channel contains four-dimensional vectors.
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*/
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// for compression
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#define DEFAULT_LOSSY_ERROR_TOLERANCE (0.0001)
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#define PACKETS_ALL_USEFUL (0xFFFFFFFF)
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class VectorChannelClass
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{
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public:
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VectorChannelClass(uint32 id,int maxframes,uint32 flags,int vectorlength,float32 * identvec);
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~VectorChannelClass(void);
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void Set_Vector(int framenumber,float32 * vector);
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float * Get_Vector(int frameidx);
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bool Is_Empty(void) { return IsEmpty; }
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void SetSaveOptions(bool compress, int flavor, float Terr, float Rerr, bool reduce, int reduce_percent);
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bool Save(ChunkSaveClass & csave, BitChannelClass *binmov);
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void ClearInvisibleData(BitChannelClass *vis);
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private:
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uint32 ID;
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uint32 Flags;
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int MaxFrames;
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int VectorLen;
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bool IsEmpty;
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float32 * IdentVect;
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float32 * Data;
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int Begin;
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int End;
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// Save Options
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bool ReduceAnimation;
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int ReduceAnimationPercent;
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bool CompressAnimation;
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int CompressAnimationFlavor;
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float CompressAnimationTranslationError;
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float CompressAnimationRotationError;
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// Write a single value
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void set_value(int framenum,int vindex,float32 val);
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// Read a single value
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float32 get_value(int framenum,int vindex);
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// Test a vector against the "identity" vector
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bool is_identity(float32 * vec);
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// This function finds the start and end of the "non-identity" data
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void compute_range(void);
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// compress functions
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void compress(W3dTimeCodedAnimChannelStruct * c);
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float compress(int filter_index, float scale, float value1, float *indata, unsigned char *pPacket, float *outdata);
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float test_compress(int filter_index, float scale, float value1, float *indata, float *outdata);
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uint32 find_useless_packet(W3dTimeCodedAnimChannelStruct * c, double tolerance);
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uint32 find_useless_packetQ(W3dTimeCodedAnimChannelStruct * c, double tolerance);
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uint32 find_least_useful_packet(W3dTimeCodedAnimChannelStruct *c);
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uint32 find_least_useful_packetQ(W3dTimeCodedAnimChannelStruct *c);
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void remove_packet(W3dTimeCodedAnimChannelStruct * c, uint32 packet_idx);
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bool SaveTimeCoded(ChunkSaveClass & csave, BitChannelClass *binmov);
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bool SaveAdaptiveDelta(ChunkSaveClass & csave, BitChannelClass *binmov);
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};
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#endif /*VCHANNEL_H*/ |