122 lines
5.4 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/Tools/max2w3d/w3dexp.h 22 10/23/00 5:34p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando Tools - W3D export *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/w3dexp.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/23/00 5:24p $*
* *
* $Revision:: 22 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef W3DEXP_H
#define W3DEXP_H
#include "always.h"
#include <Max.h>
#include "dllmain.h"
#include "hiersave.h"
#include "w3dutil.h"
#include "resource.h"
class MeshConnectionsClass;
class GeometryExportTaskClass;
class W3dExportClass : public SceneExport
{
public:
W3dExportClass() {};
~W3dExportClass() {};
int ExtCount() { return 1; };
const TCHAR * Ext(int n) { return Get_String(IDS_W3D_FILE_EXTEN); };
const TCHAR * LongDesc() { return Get_String(IDS_W3D_LONG_DESCRIPTION); };
const TCHAR * ShortDesc() { return Get_String(IDS_W3D_SHORT_DESCRIPTION); };
const TCHAR * AuthorName() { return Get_String(IDS_AUTHOR_NAME); };
const TCHAR * CopyrightMessage() { return Get_String(IDS_COPYRIGHT_NOTICE); };
const TCHAR * OtherMessage1() { return _T(""); };
const TCHAR * OtherMessage2() { return _T(""); };
unsigned int Version() { return 100; };
void ShowAbout(HWND hWnd) {};
int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0); // Export file
protected:
void DoOriginBasedExport(char *rootname, ChunkSaveClass &csave);
public:
friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
static char CurrentExportPath[_MAX_DRIVE + _MAX_DIR + 1]; // Used to communicate from the exporter to the dialog.
char CurrentScenePath[_MAX_DRIVE + _MAX_DIR + 1]; // directory where the current .max file is stored
private:
ExpInterface * ExportInterface;
Interface * MaxInterface;
TimeValue CurTime;
int FrameRate;
W3dExportOptionsStruct ExportOptions;
char HierarchyFilename[_MAX_PATH];
int FixupType;
INode * RootNode;
INodeListClass * RootList;
INodeListClass * OriginList;
INodeListClass * DamageRootList;
HierarchySaveClass * HierarchyTree;
bool get_export_options(BOOL suppress_prompts = FALSE);
INodeListClass * get_origin_list(void);
INodeListClass * get_damage_root_list(void);
HierarchySaveClass * get_hierarchy_tree(void);
bool get_base_object_tm(Matrix3 &tm);
bool Export_Hierarchy(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root);
bool Export_Animation(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root);
bool Export_Damage_Animations(char * name,ChunkSaveClass & csave,Progress_Meter_Class &meter,INode *damage_root);
bool Export_Geometry(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root=NULL, MeshConnectionsClass **out_connection=NULL);
bool Export_HLod (char *name, const char *htree_name, ChunkSaveClass &csave, Progress_Meter_Class &meter, MeshConnectionsClass **connections, int lod_count);
bool Export_Collection(const char * name,ChunkSaveClass & csave,DynamicVectorClass<GeometryExportTaskClass *> & objlist,INodeListClass & placeholder_list,INodeListClass & transform_node_list);
void Start_Progress_Bar(void);
void End_Progress_Bar(void);
};
#endif