86 lines
2.9 KiB
C

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWLib *
* *
* $Archive:: /G/wwlib/iostruct.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 4/02/99 11:59a $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef IOSTRUCT_H
#define IOSTRUCT_H
#ifndef BITTYPE_H
#include "bittype.h"
#endif
/*
** Some useful structures for writing/writing (safe from changes).
** The chunk IO classes contain code for reading and writing these.
*/
struct IOVector2Struct
{
float32 X;
float32 Y;
};
struct IOVector3Struct
{
float32 X; // X,Y,Z coordinates
float32 Y;
float32 Z;
};
struct IOVector4Struct
{
float32 X;
float32 Y;
float32 Z;
float32 W;
};
struct IOQuaternionStruct
{
float32 Q[4];
};
#endif