115 lines
3.4 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UDP_HEADER
#define UDP_HEADER
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <errno.h>
#include <string.h>
#ifdef _WINDOWS
#include <winsock.h>
#include <io.h>
#define close _close
#define read _read
#define write _write
#else //UNIX
#include <netdb.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <sys/time.h>
#include <fcntl.h>
#include <limits.h>
#endif
#ifdef AIX
#include <sys/select.h>
#endif
#define DEFAULT_PROTOCOL 0
#include <wlib/wstypes.h>
#include <wlib/wtime.h>
class UDP
{
// DATA
private:
sint32 fd;
uint32 myIP;
uint16 myPort;
struct sockaddr_in addr;
// These defines specify a system independent way to
// get error codes for socket services.
enum sockStat
{
OK = 0, // Everything's cool
UNKNOWN = -1, // There was an error of unknown type
ISCONN = -2, // The socket is already connected
INPROGRESS = -3, // The socket is non-blocking and the operation
// isn't done yet
ALREADY = -4, // The socket is already attempting a connection
// but isn't done yet
AGAIN = -5, // Try again.
ADDRINUSE = -6, // Address already in use
ADDRNOTAVAIL = -7, // That address is not available on the remote host
BADF = -8, // Not a valid FD
CONNREFUSED = -9, // Connection was refused
INTR =-10, // Operation was interrupted
NOTSOCK =-11, // FD wasn't a socket
PIPE =-12, // That operation just made a SIGPIPE
WOULDBLOCK =-13, // That operation would block
INVAL =-14, // Invalid
TIMEDOUT =-15 // Timeout
};
// CODE
private:
sint32 SetBlocking(bit8 block);
public:
UDP();
~UDP();
sint32 Bind(uint32 IP,uint16 port);
sint32 Bind(char *Host,uint16 port);
sint32 Write(uint8 *msg,uint32 len,uint32 IP,uint16 port);
sint32 Read(uint8 *msg,uint32 len,sockaddr_in *from);
sockStat GetStatus(void);
void ClearStatus(void);
int Wait(sint32 sec,sint32 usec,fd_set &returnSet);
int Wait(sint32 sec,sint32 usec,fd_set &givenSet,fd_set &returnSet);
bit8 getLocalAddr(uint32 &ip, uint16 &port);
sint32 getFD(void) { return(fd); }
bit8 SetInputBuffer(uint32 bytes);
bit8 SetOutputBuffer(uint32 bytes);
int GetInputBuffer(void);
int GetOutputBuffer(void);
};
#endif