183 lines
3.3 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************\
sem4.cpp Neal Kettler
Simple Posix semaphore class
This is useful because the constructor will automatically call sem_init
and you don't have to worry about it. It also allows for other semaphore
libraries if you don't have posix.
\******************************************************************************/
#include "sem4.h"
#ifdef _REENTRANT
Sem4::Sem4()
{
#ifndef _WINDOWS
sem_init(&sem,1,1);
#else
sem = CreateSemaphore(NULL, 1, 1, NULL);
#endif
}
Sem4::Sem4(uint32 value)
{
#ifndef _WINDOWS
sem_init(&sem,1,value);
#else
sem = CreateSemaphore(NULL, value, value, NULL);
#endif
}
Sem4::~Sem4()
{
#ifndef _WINDOWS
sem_destroy(&sem);
#else
if (sem) CloseHandle(sem);
#endif
}
sint32 Sem4::Wait(void) const
{
#ifndef _WINDOWS
return(sem_wait((sem_t *)&sem));
#else
if (!sem)
return -1; // no semaphore!
DWORD dwWaitResult = WaitForSingleObject(sem, INFINITE);
switch (dwWaitResult) {
case WAIT_OBJECT_0: // The semaphore object was signaled.
return 0;
break;
case WAIT_TIMEOUT: // Should not happen ;)
return -1;
break;
}
return -1;
#endif
}
sint32 Sem4::Post(void) const
{
#ifndef _WINDOWS
return(sem_post((sem_t *)&sem));
#else
if (!sem)
return -1;
if (!ReleaseSemaphore(sem, 1 ,NULL))
return -1;
return 0;
#endif
}
sint32 Sem4::TryWait(void) const
{
#ifndef _WINDOWS
return(sem_trywait((sem_t *)&sem));
#else
if (!sem)
return -1;
DWORD dwWaitResult = WaitForSingleObject(sem, 0L);
switch (dwWaitResult) {
case WAIT_OBJECT_0: // The semaphore object was signaled.
return 0;
break;
case WAIT_TIMEOUT:
return -1;
break;
}
return -1;
#endif
}
sint32 Sem4::GetValue(int *sval) const
{
#ifndef _WINDOWS
return(sem_getvalue((sem_t *)&sem,sval));
#else
if (!sem)
return -1;
long prev;
if (!ReleaseSemaphore(sem, 0, &prev))
return -1;
if (sval)
*sval = prev;
return 0;
#endif
}
sint32 Sem4::Destroy(void)
{
#ifndef _WINDOWS
return(sem_destroy(&sem));
#else
return CloseHandle(sem);
#endif
}
#else
/****************************************************************************
non threaded versions that do nothing
*****************************************************************************/
Sem4::Sem4()
{
}
Sem4::Sem4(uint32)
{
}
Sem4::~Sem4()
{
}
sint32 Sem4::Wait(void) const
{
return(0);
}
sint32 Sem4::Post(void) const
{
return(0);
}
sint32 Sem4::TryWait(void) const
{
return(0);
}
sint32 Sem4::GetValue(int *) const
{
return(0);
}
sint32 Sem4::Destroy(void)
{
return(0);
}
#endif