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2.8 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: DisplayStringManager.h ///////////////////////////////////////////////////////////////////
// Created: Colin Day, July 2001
// Desc: Access for creating game managed display strings
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __DISPLAYSTRINGMANAGER_H_
#define __DISPLAYSTRINGMANAGER_H_
#include "Common/SubsystemInterface.h"
#include "GameClient/DisplayString.h"
//-------------------------------------------------------------------------------------------------
/** Factory for managing and creating display strings */
//-------------------------------------------------------------------------------------------------
class DisplayStringManager : public SubsystemInterface
{
public:
DisplayStringManager( void );
virtual ~DisplayStringManager( void );
virtual void init( void ) {} ///< initialize the factory
virtual void reset( void ) {} ///< reset system
virtual void update( void ) {}; ///< update anything we need to in our strings
virtual DisplayString *newDisplayString( void ) = 0; ///< allocate new display string
virtual void freeDisplayString( DisplayString *string ) = 0; ///< free string
virtual DisplayString *getGroupNumeralString( Int numeral ) = 0;
virtual DisplayString *getFormationLetterString( void ) = 0;
protected:
void link( DisplayString *string ); ///< link display string to list
void unLink( DisplayString *string ); ///< unlink display string from list
DisplayString *m_stringList; ///< list of all display strings
DisplayString *m_currentCheckpoint; ///< current checkpoint of strings to be freed
};
// EXTERNALS //////////////////////////////////////////////////////////////////////////////////////
extern DisplayStringManager *TheDisplayStringManager; ///< singleton extern
#endif // __DISPLAYSTRINGMANAGER_H_