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C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: GadgetProgressBar.h //////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: GadgetProgressBar.h
//
// Created: Colin Day, June 2001
//
// Desc: Helpful interface for ProgressBars
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __GADGETPROGRESSBAR_H_
#define __GADGETPROGRESSBAR_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GameClient/GameWindow.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
extern void GadgetProgressBarSetProgress( GameWindow *g, Int progress );
// TYPE DEFINES ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// INLINING ///////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
inline void GadgetProgressBarSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
inline void GadgetProgressBarSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
inline void GadgetProgressBarSetEnabledImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
inline void GadgetProgressBarSetEnabledImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
inline void GadgetProgressBarSetEnabledImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); }
inline void GadgetProgressBarSetEnabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
inline void GadgetProgressBarSetEnabledBarColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 4, color ); }
inline void GadgetProgressBarSetEnabledBarBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 4, color ); }
inline void GadgetProgressBarSetEnabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); }
inline void GadgetProgressBarSetEnabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); }
inline void GadgetProgressBarSetEnabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); }
inline void GadgetProgressBarSetEnabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 7, image ); }
inline Color GadgetProgressBarGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
inline Color GadgetProgressBarGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
inline const Image *GadgetProgressBarGetEnabledImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
inline const Image * GadgetProgressBarGetEnabledImageRight( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
inline const Image * GadgetProgressBarGetEnabledImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
inline const Image * GadgetProgressBarGetEnabledImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
inline Color GadgetProgressBarGetEnabledBarColor( GameWindow *g ) { return g->winGetEnabledColor( 4 ); }
inline Color GadgetProgressBarGetEnabledBarBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 4 ); }
inline const Image * GadgetProgressBarGetEnabledBarImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 4 ); }
inline const Image * GadgetProgressBarGetEnabledBarImageRight( GameWindow *g ) { return g->winGetEnabledImage( 5 ); }
inline const Image * GadgetProgressBarGetEnabledBarImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 6 ); }
inline const Image * GadgetProgressBarGetEnabledBarImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 7 ); }
//-----------------------------------------------------------------------------
inline void GadgetProgressBarSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
inline void GadgetProgressBarSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
inline void GadgetProgressBarSetDisabledImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
inline void GadgetProgressBarSetDisabledImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
inline void GadgetProgressBarSetDisabledImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); }
inline void GadgetProgressBarSetDisabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
inline void GadgetProgressBarSetDisabledBarColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 4, color ); }
inline void GadgetProgressBarSetDisabledBarBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 4, color ); }
inline void GadgetProgressBarSetDisabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); }
inline void GadgetProgressBarSetDisabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); }
inline void GadgetProgressBarSetDisabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); }
inline void GadgetProgressBarSetDisabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 7, image ); }
inline Color GadgetProgressBarGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
inline Color GadgetProgressBarGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
inline const Image *GadgetProgressBarGetDisabledImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
inline const Image * GadgetProgressBarGetDisabledImageRight( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
inline const Image * GadgetProgressBarGetDisabledImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
inline const Image * GadgetProgressBarGetDisabledImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
inline Color GadgetProgressBarGetDisabledBarColor( GameWindow *g ) { return g->winGetDisabledColor( 4 ); }
inline Color GadgetProgressBarGetDisabledBarBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 4 ); }
inline const Image * GadgetProgressBarGetDisabledBarImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 4 ); }
inline const Image * GadgetProgressBarGetDisabledBarImageRight( GameWindow *g ) { return g->winGetDisabledImage( 5 ); }
inline const Image * GadgetProgressBarGetDisabledBarImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 6 ); }
inline const Image * GadgetProgressBarGetDisabledBarImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 7 ); }
//-----------------------------------------------------------------------------
inline void GadgetProgressBarSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
inline void GadgetProgressBarSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
inline void GadgetProgressBarSetHiliteImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
inline void GadgetProgressBarSetHiliteImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
inline void GadgetProgressBarSetHiliteImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); }
inline void GadgetProgressBarSetHiliteImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
inline void GadgetProgressBarSetHiliteBarColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 4, color ); }
inline void GadgetProgressBarSetHiliteBarBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 4, color ); }
inline void GadgetProgressBarSetHiliteBarImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); }
inline void GadgetProgressBarSetHiliteBarImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); }
inline void GadgetProgressBarSetHiliteBarImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); }
inline void GadgetProgressBarSetHiliteBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 7, image ); }
inline Color GadgetProgressBarGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
inline Color GadgetProgressBarGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
inline const Image *GadgetProgressBarGetHiliteImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
inline const Image * GadgetProgressBarGetHiliteImageRight( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
inline const Image * GadgetProgressBarGetHiliteImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
inline const Image * GadgetProgressBarGetHiliteImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
inline Color GadgetProgressBarGetHiliteBarColor( GameWindow *g ) { return g->winGetHiliteColor( 4 ); }
inline Color GadgetProgressBarGetHiliteBarBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 4 ); }
inline const Image * GadgetProgressBarGetHiliteBarImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
inline const Image * GadgetProgressBarGetHiliteBarImageRight( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
inline const Image * GadgetProgressBarGetHiliteBarImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 6 ); }
inline const Image * GadgetProgressBarGetHiliteBarImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 7 ); }
// EXTERNALS //////////////////////////////////////////////////////////////////
#endif // __GADGETPROGRESSBAR_H_