188 lines
7.2 KiB
C++
188 lines
7.2 KiB
C++
/*
|
|
** Command & Conquer Generals Zero Hour(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// //
|
|
// (c) 2001-2003 Electronic Arts Inc. //
|
|
// //
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// FILE: WindowVideoManager.h /////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Electronic Arts Pacific.
|
|
//
|
|
// Confidential Information
|
|
// Copyright (C) 2002 - All Rights Reserved
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// created: Mar 2002
|
|
//
|
|
// Filename: WindowVideoManager.h
|
|
//
|
|
// author: Chris Huybregts
|
|
//
|
|
// purpose:
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
|
|
#ifndef __WINDOWVIDEOMANAGER_H_
|
|
#define __WINDOWVIDEOMANAGER_H_
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// USER INCLUDES //////////////////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// FORWARD REFERENCES /////////////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
class GameWindow;
|
|
class AsciiString;
|
|
class VideoStreamInterface;
|
|
class VideoBuffer;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// TYPE DEFINES ///////////////////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
enum WindowVideoPlayType
|
|
{
|
|
WINDOW_PLAY_MOVIE_ONCE = 0,
|
|
WINDOW_PLAY_MOVIE_LOOP,
|
|
WINDOW_PLAY_MOVIE_SHOW_LAST_FRAME,
|
|
|
|
WINDOW_PLAY_MOVIE_COUNT
|
|
};
|
|
|
|
enum WindowVideoStates
|
|
{
|
|
WINDOW_VIDEO_STATE_START = 0,
|
|
WINDOW_VIDEO_STATE_STOP,
|
|
WINDOW_VIDEO_STATE_PAUSE,
|
|
WINDOW_VIDEO_STATE_PLAY,
|
|
WINDOW_VIDEO_STATE_HIDDEN,
|
|
|
|
WINDOW_VIDEO_STATE_COUNT
|
|
};
|
|
|
|
class WindowVideo
|
|
{
|
|
public:
|
|
WindowVideo( void );
|
|
~WindowVideo( void );
|
|
|
|
VideoStreamInterface *getVideoStream( void );
|
|
VideoBuffer *getVideoBuffer( void );
|
|
GameWindow *getWin( void );
|
|
AsciiString getMovieName( void );
|
|
WindowVideoPlayType getPlayType ( void );
|
|
WindowVideoStates getState( void );
|
|
|
|
void setPlayType(WindowVideoPlayType playType);
|
|
void setWindowState( WindowVideoStates state );
|
|
|
|
void init( GameWindow *win, AsciiString movieName, WindowVideoPlayType playType,VideoBuffer *videoBuffer,
|
|
VideoStreamInterface *videoStream);
|
|
|
|
private:
|
|
WindowVideoPlayType m_playType;
|
|
GameWindow *m_win;
|
|
VideoBuffer *m_videoBuffer;
|
|
VideoStreamInterface *m_videoStream;
|
|
AsciiString m_movieName;
|
|
WindowVideoStates m_state;
|
|
|
|
};
|
|
|
|
|
|
class WindowVideoManager : public SubsystemInterface
|
|
{
|
|
public:
|
|
WindowVideoManager( void );
|
|
~WindowVideoManager( void );
|
|
|
|
// Inhertited from subsystem ====================================================================
|
|
virtual void init( void );
|
|
virtual void reset( void );
|
|
virtual void update( void );
|
|
//===============================================================================================
|
|
|
|
|
|
void playMovie( GameWindow *win, AsciiString movieName, WindowVideoPlayType playType );
|
|
void hideMovie( GameWindow *win ); ///< If the window becomes hidden while we're playing, stop the movie but test to see if we should resume
|
|
void pauseMovie( GameWindow *win ); ///< Pause a movie and display it's current frame
|
|
void resumeMovie( GameWindow *win ); ///< If a movie has been stopped, resume it.
|
|
void stopMovie( GameWindow *win ); ///< Stop a movie
|
|
void stopAndRemoveMovie( GameWindow *win ); ///< Stop a movie, and remove it from the manager
|
|
void stopAllMovies( void ); ///< Stop all playing movies
|
|
void pauseAllMovies( void ); ///< Pauses all movies on their current frame
|
|
void resumeAllMovies( void ); ///< Resume Playing all movies
|
|
Int getWinState( GameWindow *win ); ///< return the current state of the window.
|
|
|
|
private:
|
|
|
|
typedef const GameWindow* ConstGameWindowPtr;
|
|
// use special class for hashing, since std::hash won't compile for arbitrary ptrs
|
|
struct hashConstGameWindowPtr
|
|
{
|
|
size_t operator()(ConstGameWindowPtr p) const
|
|
{
|
|
std::hash<UnsignedInt> hasher;
|
|
return hasher((UnsignedInt)p);
|
|
}
|
|
};
|
|
|
|
typedef std::hash_map< ConstGameWindowPtr, WindowVideo *, hashConstGameWindowPtr, std::equal_to<ConstGameWindowPtr> > WindowVideoMap;
|
|
|
|
WindowVideoMap m_playingVideos; ///< List of currently playin Videos
|
|
//WindowVideoMap m_pausedVideos; ///< List of currently paused Videos
|
|
Bool m_stopAllMovies; ///< Maintains is we're in a stop all Movies State
|
|
Bool m_pauseAllMovies; ///< Maintains if we're in a pause all movies state
|
|
|
|
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// INLINING ///////////////////////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
inline VideoStreamInterface *WindowVideo::getVideoStream( void ){ return m_videoStream; };
|
|
inline VideoBuffer *WindowVideo::getVideoBuffer( void ){ return m_videoBuffer; };
|
|
inline GameWindow *WindowVideo::getWin( void ){ return m_win; };
|
|
inline AsciiString WindowVideo::getMovieName( void ){ return m_movieName; };
|
|
inline WindowVideoPlayType WindowVideo::getPlayType ( void ){ return m_playType; };
|
|
inline WindowVideoStates WindowVideo::getState( void ){ return m_state; };
|
|
|
|
inline void WindowVideo::setPlayType(WindowVideoPlayType playType){ m_playType = playType; };
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// EXTERNALS //////////////////////////////////////////////////////////////////
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // __WINDOWVIDEOMANAGER_H_
|