239 lines
4.9 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// VerifyDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Babylon.h"
#include "VerifyDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define TIMERID 1000
/////////////////////////////////////////////////////////////////////////////
// VerifyDlg dialog
VerifyDlg::VerifyDlg( BabylonText *ntext, LangID langid, const char *path, CWnd* pParent /*=NULL*/)
: CDialog(VerifyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(VerifyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
babylon_text = ntext;
linfo = GetLangInfo ( langid );
sprintf ( wavefile, "%s%s\\%s%s.wav", path, linfo->character, ntext->WaveSB(), linfo->character );
}
void VerifyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(VerifyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(VerifyDlg, CDialog)
//{{AFX_MSG_MAP(VerifyDlg)
ON_BN_CLICKED(IDC_NOMATCH, OnNomatch)
ON_BN_CLICKED(IDOK, OnMatch)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_PAUSE, OnPause)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// VerifyDlg message handlers
BOOL VerifyDlg::OnInitDialog()
{
//long total;
CDialog::OnInitDialog();
RECT rect;
// TODO: Add extra initialization here
this->GetWindowRect ( &rect );
rect.top -= 100;
rect.bottom -= 100;
this->MoveWindow ( &rect );
stop.AutoLoad ( IDC_STOP, this );
pause.AutoLoad ( IDC_PAUSE, this );
play.AutoLoad ( IDC_PLAY, this );
wave = GetDlgItem ( IDC_WAVENAME );
text = (CStatic *) GetDlgItem ( IDC_TEXT );
slider = (CSliderCtrl *) GetDlgItem ( IDC_SLIDER );
wave->SetWindowText ( wavefile );
SetDlgItemText ( IDC_TEXT_TITLE, (babylon_text->Label()->NameSB()));
if ( linfo->langid == LANGID_US )
{
text->SetWindowText ( babylon_text->GetSB ());
}
else
{
Translation *trans = babylon_text->GetTranslation ( linfo->langid );
if ( trans )
{
text->SetWindowText ( trans->GetSB ());
}
else
{
text->SetWindowText ( "No translation!!");
}
}
#if 0
HDIGDRIVER dig;
HMDIDRIVER mdi;
HDLSDEVICE dls;
AIL_quick_handles ( &dig, &mdi, &dls );
stream = AIL_open_stream ( dig, wavefile, 0 );
if ( stream )
{
timer = SetTimer( TIMERID, 300, NULL );
AIL_stream_ms_position ( stream, &total, NULL );
slider->SetRange ( 0, total );
}
#endif
PostMessage ( WM_COMMAND, MAKEWPARAM ( IDC_PLAY, BN_CLICKED ));
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void VerifyDlg::OnNomatch()
{
// TODO: Add your control notification handler code here
CloseAudio ();
this->EndDialog ( IDSKIP );
}
void VerifyDlg::OnMatch()
{
// TODO: Add your control notification handler code here
CloseAudio ();
CDialog::OnOK();
}
void VerifyDlg::OnCancel()
{
// TODO: Add extra cleanup here
CloseAudio ();
CDialog::OnCancel();
}
void VerifyDlg::OnStop()
{
// TODO: Add your control notification handler code here
#if 0
if ( stream )
{
AIL_pause_stream ( stream, TRUE );
AIL_set_stream_ms_position ( stream, 0 );
}
#endif
}
void VerifyDlg::OnPlay()
{
// TODO: Add your control notification handler code here
#if 0
if ( stream )
{
if ( AIL_stream_status ( stream ) == SMP_STOPPED )
{
AIL_pause_stream ( stream, FALSE);
}
else
{
AIL_start_stream ( stream );
}
}
#endif
}
void VerifyDlg::OnPause()
{
// TODO: Add your control notification handler code here
#if 0
if ( stream )
{
if ( AIL_stream_status ( stream ) == SMP_STOPPED )
{
AIL_pause_stream ( stream, FALSE);
}
else
{
AIL_pause_stream ( stream, TRUE);
}
}
#endif
}
void VerifyDlg::CloseAudio ( void )
{
#if 0
if ( stream )
{
AIL_close_stream ( stream );
stream = NULL;
}
#endif
}
void VerifyDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if ( nIDEvent == TIMERID )
{
#if 0
if ( stream )
{
long current;
AIL_stream_ms_position ( stream, NULL, &current );
slider->SetPos ( current );
}
#endif
}
else
{
CDialog::OnTimer(nIDEvent);
}
}