86 lines
2.4 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_VERIFYDLG_H__88E9C121_599B_11D3_B9DA_006097B90D93__INCLUDED_)
#define AFX_VERIFYDLG_H__88E9C121_599B_11D3_B9DA_006097B90D93__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VerifyDlg.h : header file
//
#include "transDB.h"
#define IDSKIP 100
/////////////////////////////////////////////////////////////////////////////
// VerifyDlg dialog
class VerifyDlg : public CDialog
{
CBitmapButton stop;
CBitmapButton play;
CBitmapButton pause;
CWnd *wave;
CStatic *text;
BabylonText *babylon_text;
LANGINFO *linfo;
UINT timer;
char wavefile[1024];
CSliderCtrl *slider;
// Construction
public:
VerifyDlg(BabylonText *ntext, LangID langid, const char *path, CWnd* pParent = NULL); // standard constructor
void CloseAudio ( void );
// Dialog Data
//{{AFX_DATA(VerifyDlg)
enum { IDD = IDD_MATCHDIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(VerifyDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(VerifyDlg)
virtual BOOL OnInitDialog();
afx_msg void OnNomatch();
afx_msg void OnMatch();
virtual void OnCancel();
afx_msg void OnStop();
afx_msg void OnPlay();
afx_msg void OnPause();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VERIFYDLG_H__88E9C121_599B_11D3_B9DA_006097B90D93__INCLUDED_)