92 lines
2.2 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// VerifyTextDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Babylon.h"
#include "VerifyTextDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVerifyTextDlg dialog
CVerifyTextDlg::CVerifyTextDlg( char *trans, char *orig, CWnd* pParent /*=NULL*/)
: CDialog(CVerifyTextDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CVerifyTextDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_trans = trans;
m_orig = orig;
}
void CVerifyTextDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVerifyTextDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVerifyTextDlg, CDialog)
//{{AFX_MSG_MAP(CVerifyTextDlg)
ON_BN_CLICKED(IDC_NOMATCH, OnNomatch)
ON_BN_CLICKED(IDC_MATCH, OnMatch)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVerifyTextDlg message handlers
void CVerifyTextDlg::OnNomatch()
{
EndDialog ( IDNO );
}
void CVerifyTextDlg::OnMatch()
{
EndDialog ( IDYES );
}
BOOL CVerifyTextDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetDlgItemText ( IDC_TRANS, m_trans );
SetDlgItemText ( IDC_ORIG, m_orig );
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}