76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/GameMtlVertexMaterialDlg.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 5/30/00 12:08p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GAMEMTLVERTEXMATERIALDLG_H
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#define GAMEMTLVERTEXMATERIALDLG_H
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#include <Max.h>
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#include "GameMtlForm.h"
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class GameMtl;
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class GameMtlVertexMaterialDlg : public GameMtlFormClass
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{
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public:
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GameMtlVertexMaterialDlg(HWND parent, IMtlParams * imp, GameMtl * m, int pass);
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~GameMtlVertexMaterialDlg();
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virtual BOOL Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam);
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void ActivateDlg(BOOL onoff);
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void ReloadDialog(void);
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private:
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enum { MAX_STAGES = 2 };
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IColorSwatch * AmbientSwatch;
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IColorSwatch * DiffuseSwatch;
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IColorSwatch * SpecularSwatch;
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IColorSwatch * EmissiveSwatch;
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ISpinnerControl * OpacitySpin;
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ISpinnerControl * TranslucencySpin;
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ISpinnerControl * ShininessSpin;
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ISpinnerControl * UVChannelSpin[MAX_STAGES];
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};
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#endif |