192 lines
6.0 KiB
C++
192 lines
6.0 KiB
C++
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//----------------------------------------------------------------------------
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//
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// Project: Generals
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//
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// Module: Game Engine Common
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//
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// File name: Common/CDManager.h
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//
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// Created: 11/26/01 TR
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//
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//----------------------------------------------------------------------------
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#pragma once
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#ifndef _COMMON_CDMANAGER_H_
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#define _COMMON_CDMANAGER_H_
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//----------------------------------------------------------------------------
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// Includes
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//----------------------------------------------------------------------------
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#include "Common/List.h"
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#include "Common/SubSystemInterface.h"
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#include "Common/AsciiString.h"
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//----------------------------------------------------------------------------
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// Forward References
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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// Type Defines
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//----------------------------------------------------------------------------
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namespace CD
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{
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enum Disk
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{
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UNKNOWN_DISK = -3,
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NO_DISK = -2,
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ANY_DISK = -1,
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DISK_1 = 0,
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NUM_DISKS
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};
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};
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//===============================
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// CDDriveInterface
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//===============================
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/**
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* Interface to a CD ROM drive
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*/
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//===============================
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class CDDriveInterface
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{
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public:
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virtual ~CDDriveInterface() {};
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virtual void refreshInfo( void ) = 0; ///< Update drive with least
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virtual AsciiString getDiskName( void ) = 0; ///< Returns the drive path for this drive
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virtual AsciiString getPath( void ) = 0; ///< Returns the drive path for this drive
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virtual CD::Disk getDisk( void ) = 0; ///< Returns ID of current disk in this drive
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};
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//===============================
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// CDDrive
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//===============================
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class CDDrive : public CDDriveInterface
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{
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friend class CDManager;
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public:
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CDDrive();
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virtual ~CDDrive();
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// CDDriveInterface operations
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virtual AsciiString getPath( void ); ///< Returns the drive path for this drive
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virtual AsciiString getDiskName( void ); ///< Returns the drive path for this drive
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virtual CD::Disk getDisk( void ); ///< Returns ID of current disk in this drive
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virtual void refreshInfo( void ); ///< Update drive with least
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// CDDrive operations
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void setPath( const Char *path ); ///< Set the drive's path
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protected:
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LListNode m_node; ///< Link list node
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AsciiString m_diskName; ///< disk's volume name
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AsciiString m_drivePath; ///< drive's device path
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CD::Disk m_disk; ///< ID of disk in drive
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};
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//===============================
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// CDManagerInterface
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//===============================
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class CDManagerInterface : public SubsystemInterface
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{
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public:
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virtual ~CDManagerInterface(){};
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virtual Int driveCount( void ) = 0; ///< Number of CD drives detected
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virtual CDDriveInterface* getDrive( Int index ) = 0; ///< Return the specified drive
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virtual CDDriveInterface* newDrive( const Char *path ) = 0; ///< add new drive of specified path
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virtual void refreshDrives( void ) = 0; ///< Refresh drive info
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virtual void destroyAllDrives( void ) = 0; ///< Like it says, destroy all drives
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protected:
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virtual CDDriveInterface* createDrive( void ) = 0;
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};
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//===============================
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// CDManager
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//===============================
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class CDManager : public CDManagerInterface
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{
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public:
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CDManager();
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virtual ~CDManager();
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// sub system operations
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virtual void init( void );
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virtual void update( void );
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virtual void reset( void );
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//
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virtual Int driveCount( void ); ///< Number of CD drives detected
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virtual CDDriveInterface* getDrive( Int index ); ///< Return the specified drive
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virtual CDDriveInterface* newDrive( const Char *path ); ///< add new drive of specified path
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virtual void refreshDrives( void ); ///< Refresh drive info
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virtual void destroyAllDrives( void ); ///< Like it says, destroy all drives
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protected:
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LList m_drives; ///< List of drives detected on this machine
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};
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//----------------------------------------------------------------------------
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// Inlining
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//----------------------------------------------------------------------------
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extern CDManagerInterface *TheCDManager;
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CDManagerInterface* CreateCDManager( void );
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#endif // _COMMON_CDMANAGER_H_
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