56 lines
1.8 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: CopyProtection.h ////////////////////////////////////////////////////
// Author: Matthew D. Campbell
// Taken From: Denzil Long's code in Tiberian Sun, by way of Yuri's Revenge
//////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef COPYPROTECTION_H
#define COPYPROTECTION_H
// Comment out the following line to disable copy protection checks
//#define DO_COPY_PROTECTION
#ifdef DO_COPY_PROTECTION
class CopyProtect
{
public:
static Bool isLauncherRunning(void);
static Bool notifyLauncher(void);
static void checkForMessage(UINT message, LPARAM lParam);
static Bool validate(void);
static void shutdown(void);
private:
static LPVOID s_protectedData;
};
#endif // DO_COPY_PROTECTION
#endif // COPYPROTECTION_H