84 lines
2.8 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// FILE: CustomMatchPreferences.h
// Author: Matthew D. Campbell, August 2002
// Description: Saving/Loading of custom match preferences
///////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __CUSTOMMATCHPREFERENCES_H__
#define __CUSTOMMATCHPREFERENCES_H__
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/UserPreferences.h"
//-----------------------------------------------------------------------------
// CustomMatchPreferences base class
//-----------------------------------------------------------------------------
class CustomMatchPreferences : public UserPreferences
{
public:
CustomMatchPreferences();
virtual ~CustomMatchPreferences();
void setLastLadder(const AsciiString& addr, UnsignedShort port);
AsciiString getLastLadderAddr( void );
UnsignedShort getLastLadderPort( void );
Int getPreferredFaction(void);
void setPreferredFaction(Int val);
Int getPreferredColor(void);
void setPreferredColor(Int val);
Int getChatSizeSlider(void);
void setChatSizeSlider(Int val);
AsciiString getPreferredMap(void);
void setPreferredMap(AsciiString val);
Bool usesSystemMapDir(void);
void setUsesSystemMapDir(Bool val);
Bool usesLongGameList(void);
void setUsesLongGameList(Bool val);
Bool allowsObservers(void);
void setAllowsObserver(Bool val);
Bool getDisallowAsianText( void );
void setDisallowAsianText(Bool val);
Bool getDisallowNonAsianText( void );
void setDisallowNonAsianText( Bool val );
};
#endif // __CUSTOMMATCHPREFERENCES_H__