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2.2 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// FILE: GameSpyMiscPreferences.h
// Author: Matthew D. Campbell, December 2002
// Description: Saving/Loading of misc preferences
///////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __GAMESPYMISCPREFERENCES_H__
#define __GAMESPYMISCPREFERENCES_H__
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/UserPreferences.h"
//-----------------------------------------------------------------------------
// GameSpyMiscPreferences base class
//-----------------------------------------------------------------------------
class GameSpyMiscPreferences : public UserPreferences
{
public:
GameSpyMiscPreferences();
virtual ~GameSpyMiscPreferences();
Int getLocale( void );
void setLocale( Int val );
AsciiString getCachedStats( void );
void setCachedStats( AsciiString val );
Bool getQuickMatchResLocked( void );
Int getMaxMessagesPerUpdate( void );
};
#endif // __GAMESPYMISCPREFERENCES_H__