109 lines
3.8 KiB
C
109 lines
3.8 KiB
C
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: Language.h ///////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// Westwood Studios Pacific.
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//
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// Confidential Information
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// Copyright (C) 2001 - All Rights Reserved
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//
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//-----------------------------------------------------------------------------
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//
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// Project: RTS3
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//
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// File name: Language.h
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//
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// Created: Colin Day, June 2001
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//
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// Desc: Header for dealing with multiple languages
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __LANGUAGE_H_
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#define __LANGUAGE_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// IMPORTANT: Make sure this enum is identical to the one in Noxstring tool
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typedef enum
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{
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LANGUAGE_ID_US = 0,
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LANGUAGE_ID_UK,
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LANGUAGE_ID_GERMAN,
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LANGUAGE_ID_FRENCH,
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LANGUAGE_ID_SPANISH,
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LANGUAGE_ID_ITALIAN,
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LANGUAGE_ID_JAPANESE,
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LANGUAGE_ID_JABBER,
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LANGUAGE_ID_KOREAN,
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LANGUAGE_ID_UNKNOWN
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} LanguageID;
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#define GameStrcpy wcscpy
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#define GameStrncpy wcsncpy
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#define GameStrlen wcslen
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#define GameStrcat wcscat
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#define GameStrcmp wcscmp
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#define GameStrncmp wcsncmp
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#define GameStricmp wcsicmp
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#define GameStrnicmp wcsnicmp
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#define GameStrtok wcstok
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#define GameSprintf swprintf
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#define GameVsprintf vswprintf
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/// @todo -- add a non-malloc-based string dup func #define GameStrdup wcsdup
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#define GameAtoi(S) wcstol( (S), NULL, 10)
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#define GameAtod(S) wcstod( (S), NULL )
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#define GameItoa _itow
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#define GameSscanf swscanf
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#define GameStrstr wcsstr
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#define GameStrchr wcschr
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#define GameIsDigit iswdigit
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#define GameIsAscii iswascii
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#define GameIsAlNum iswalnum
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#define GameIsAlpha iswalpha
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#define GameArrayEnd(array) (array)[(sizeof(array)/sizeof((array)[0]))-1] = 0
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// INLINING ///////////////////////////////////////////////////////////////////
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// EXTERNALS //////////////////////////////////////////////////////////////////
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extern LanguageID OurLanguage; ///< our current language definition
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#endif // __LANGUAGE_H_
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