109 lines
3.8 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Language.h ///////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: Language.h
//
// Created: Colin Day, June 2001
//
// Desc: Header for dealing with multiple languages
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __LANGUAGE_H_
#define __LANGUAGE_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
// FORWARD REFERENCES /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// IMPORTANT: Make sure this enum is identical to the one in Noxstring tool
typedef enum
{
LANGUAGE_ID_US = 0,
LANGUAGE_ID_UK,
LANGUAGE_ID_GERMAN,
LANGUAGE_ID_FRENCH,
LANGUAGE_ID_SPANISH,
LANGUAGE_ID_ITALIAN,
LANGUAGE_ID_JAPANESE,
LANGUAGE_ID_JABBER,
LANGUAGE_ID_KOREAN,
LANGUAGE_ID_UNKNOWN
} LanguageID;
#define GameStrcpy wcscpy
#define GameStrncpy wcsncpy
#define GameStrlen wcslen
#define GameStrcat wcscat
#define GameStrcmp wcscmp
#define GameStrncmp wcsncmp
#define GameStricmp wcsicmp
#define GameStrnicmp wcsnicmp
#define GameStrtok wcstok
#define GameSprintf swprintf
#define GameVsprintf vswprintf
/// @todo -- add a non-malloc-based string dup func #define GameStrdup wcsdup
#define GameAtoi(S) wcstol( (S), NULL, 10)
#define GameAtod(S) wcstod( (S), NULL )
#define GameItoa _itow
#define GameSscanf swscanf
#define GameStrstr wcsstr
#define GameStrchr wcschr
#define GameIsDigit iswdigit
#define GameIsAscii iswascii
#define GameIsAlNum iswalnum
#define GameIsAlpha iswalpha
#define GameArrayEnd(array) (array)[(sizeof(array)/sizeof((array)[0]))-1] = 0
// INLINING ///////////////////////////////////////////////////////////////////
// EXTERNALS //////////////////////////////////////////////////////////////////
extern LanguageID OurLanguage; ///< our current language definition
#endif // __LANGUAGE_H_