88 lines
3.6 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Statistics.h
/*---------------------------------------------------------------------------*/
/* EA Pacific */
/* Confidential Information */
/* Copyright (C) 2001 - All Rights Reserved */
/* DO NOT DISTRIBUTE */
/*---------------------------------------------------------------------------*/
/* Project: RTS3 */
/* File name: PartitionSolver.h */
/* Created: John K. McDonald, Jr., 4/2/2002 */
/* Desc: General purpose partition problem-solver */
/* Revision History: */
/* 4/12/2002 : Initial creation */
/*---------------------------------------------------------------------------*/
#pragma once
#ifndef _H_PARTITIONSOLVER_
#define _H_PARTITIONSOLVER_
// INCLUDES ///////////////////////////////////////////////////////////////////
// DEFINES ////////////////////////////////////////////////////////////////////
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// FORWARD DECLARATIONS ///////////////////////////////////////////////////////
typedef std::pair<ObjectID, UnsignedInt> PairObjectIDAndUInt;
typedef std::pair<ObjectID, ObjectID> PairObjectID;
// the first unsigned int is the identifying nugget, while the second is the size of the nugget
typedef std::vector<PairObjectIDAndUInt> EntriesVec;
// the first unsigned int is the identifying nugget, while the second is the size of the hole we get to fill
typedef std::vector<PairObjectIDAndUInt> SpacesVec;
// the first ObjectID is the id of the entry, while the second is the id of the hole
typedef std::vector<PairObjectID> SolutionVec;
enum SolutionType
{
PREFER_FAST_SOLUTION = 0,
PREFER_CORRECT_SOLUTION = 0x7FFFFFFF
};
class PartitionSolver
{
protected:
SolutionType m_howToSolve;
EntriesVec m_data;
SpacesVec m_spacesForData;
SolutionVec m_currentSolution;
UnsignedInt m_currentSolutionLeftovers;
SolutionVec m_bestSolution;
public:
PartitionSolver(const EntriesVec& elements, const SpacesVec& spaces, SolutionType solveHow);
// Solve could potentially take a LONG TIME (as in NEVER complete). This problem is NP-complete.
void solve(void);
const SolutionVec& getSolution( void ) const;
};
#endif /* _H_PARTITIONSOLVER_ */