83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////
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// FILE: QuickmatchPreferences.h
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// Author: Matthew D. Campbell, August 2002
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// Description: Saving/Loading of quickmatch preferences
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///////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __QUICKMATCHPREFERENCES_H__
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#define __QUICKMATCHPREFERENCES_H__
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//-----------------------------------------------------------------------------
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// USER INCLUDES //////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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#include "Common/UserPreferences.h"
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//-----------------------------------------------------------------------------
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// QuickMatchPreferences base class
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//-----------------------------------------------------------------------------
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class QuickMatchPreferences : public UserPreferences
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{
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public:
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QuickMatchPreferences();
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virtual ~QuickMatchPreferences();
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void setMapSelected(const AsciiString& mapName, Bool selected);
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Bool isMapSelected(const AsciiString& mapName);
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void setLastLadder(const AsciiString& addr, UnsignedShort port);
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AsciiString getLastLadderAddr( void );
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UnsignedShort getLastLadderPort( void );
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void setMaxDisconnects(Int val);
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Int getMaxDisconnects( void );
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void setMaxPoints(Int val);
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Int getMaxPoints( void );
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void setMinPoints(Int val);
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Int getMinPoints( void );
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void setWaitTime(Int val);
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Int getWaitTime( void );
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void setNumPlayers(Int val);
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Int getNumPlayers( void );
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void setMaxPing(Int val);
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Int getMaxPing( void );
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void setColor(Int val);
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Int getColor( void );
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void setSide(Int val);
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Int getSide( void );
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};
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#endif // __QUICKMATCHPREFERENCES_H__
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