83 lines
2.7 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
// FILE: QuickmatchPreferences.h
// Author: Matthew D. Campbell, August 2002
// Description: Saving/Loading of quickmatch preferences
///////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __QUICKMATCHPREFERENCES_H__
#define __QUICKMATCHPREFERENCES_H__
//-----------------------------------------------------------------------------
// USER INCLUDES //////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
#include "Common/UserPreferences.h"
//-----------------------------------------------------------------------------
// QuickMatchPreferences base class
//-----------------------------------------------------------------------------
class QuickMatchPreferences : public UserPreferences
{
public:
QuickMatchPreferences();
virtual ~QuickMatchPreferences();
void setMapSelected(const AsciiString& mapName, Bool selected);
Bool isMapSelected(const AsciiString& mapName);
void setLastLadder(const AsciiString& addr, UnsignedShort port);
AsciiString getLastLadderAddr( void );
UnsignedShort getLastLadderPort( void );
void setMaxDisconnects(Int val);
Int getMaxDisconnects( void );
void setMaxPoints(Int val);
Int getMaxPoints( void );
void setMinPoints(Int val);
Int getMinPoints( void );
void setWaitTime(Int val);
Int getWaitTime( void );
void setNumPlayers(Int val);
Int getNumPlayers( void );
void setMaxPing(Int val);
Int getMaxPing( void );
void setColor(Int val);
Int getColor( void );
void setSide(Int val);
Int getSide( void );
};
#endif // __QUICKMATCHPREFERENCES_H__