43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Lib/BaseType.h"
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class DebugWindowDialog;
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class CSwitchesDialog : public CDialog
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{
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public:
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enum {IDD = IDD_PSEd_EditSwitchesDialog};
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CSwitchesDialog(UINT nIDTemplate = CSwitchesDialog::IDD, CWnd* pParentWnd = NULL);
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void InitPanel( void );
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// if true, updates the UI from the Particle System.
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// if false, updates the Particle System from the UI
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void performUpdate( IN Bool toUI );
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DebugWindowDialog* GetDWDParent(void) { return (DebugWindowDialog*) GetParent(); }
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protected:
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afx_msg void OnParticleSystemEdit();
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DECLARE_MESSAGE_MAP()
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};
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