43 lines
1.3 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Lib/BaseType.h"
class DebugWindowDialog;
class CSwitchesDialog : public CDialog
{
public:
enum {IDD = IDD_PSEd_EditSwitchesDialog};
CSwitchesDialog(UINT nIDTemplate = CSwitchesDialog::IDD, CWnd* pParentWnd = NULL);
void InitPanel( void );
// if true, updates the UI from the Particle System.
// if false, updates the Particle System from the UI
void performUpdate( IN Bool toUI );
DebugWindowDialog* GetDWDParent(void) { return (DebugWindowDialog*) GetParent(); }
protected:
afx_msg void OnParticleSystemEdit();
DECLARE_MESSAGE_MAP()
};