CnC_Generals_Zero_Hour/Generals/Code/Tools/WW3D/max2w3d/animationcompressionsettings.h

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4.3 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3d *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/animationcompressionsettings.h $*
* *
* Original Author:: Patrick Smith *
* *
* $Author:: Patrick $*
* *
* $Modtime:: 10/30/00 1:57p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef __ANIMATION_COMPRESSION_SETTINGS_H
#define __ANIMATION_COMPRESSION_SETTINGS_H
#include <windows.h>
#include <max.h>
#include "w3dutil.h"
////////////////////////////////////////////////////////////////////////////////////////
//
// AnimationCompressionSettingsDialogClass
//
////////////////////////////////////////////////////////////////////////////////////////
class AnimationCompressionSettingsDialogClass
{
public:
//////////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////////
AnimationCompressionSettingsDialogClass (Interface *maxinterface, HWND parent_wnd = NULL);
~AnimationCompressionSettingsDialogClass (void);
//////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////
void Set_Options (W3dExportOptionsStruct *options) { Options = options; }
int Do_Modal (void);
private:
//////////////////////////////////////////////////////////////////
// Static methods
//////////////////////////////////////////////////////////////////
static BOOL CALLBACK Real_Message_Proc (HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
//////////////////////////////////////////////////////////////////
// Private methods
//////////////////////////////////////////////////////////////////
BOOL Message_Proc (UINT message, WPARAM wparam, LPARAM lparam);
void Initialize_Controls (void);
void Save_Settings (void);
//////////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////////
W3dExportOptionsStruct * Options;
Interface * MaxInterface;
HWND Wnd;
HWND ParentWnd;
};
#endif //__ANIMATION_COMPRESSION_SETTINGS_H