70 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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**	Command & Conquer Generals Zero Hour(tm)
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**	Copyright 2025 Electronic Arts Inc.
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**
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**	This program is free software: you can redistribute it and/or modify
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**	it under the terms of the GNU General Public License as published by
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**	the Free Software Foundation, either version 3 of the License, or
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**	(at your option) any later version.
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**
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**	This program is distributed in the hope that it will be useful,
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**	but WITHOUT ANY WARRANTY; without even the implied warranty of
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**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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**	GNU General Public License for more details.
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**
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**	You should have received a copy of the GNU General Public License
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**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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//																																						//
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//  (c) 2001-2003 Electronic Arts Inc.																				//
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//																																						//
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GameWindowGlobal.h ///////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//                                                                          
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//                       Westwood Studios Pacific.                          
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//                                                                          
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//                       Confidential Information					         
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//                Copyright (C) 2001 - All Rights Reserved                  
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//                                                                          
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//-----------------------------------------------------------------------------
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//
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// Project:    RTS3
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//
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// File name:  GameWindowGlobal.h
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//
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// Created:    Colin Day, June 2001
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//
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// Desc:      These are some global functions that every game using this
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//						window system must implement for their current technology
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//
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//-----------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __GAMEWINDOWGLOBAL_H_
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#define __GAMEWINDOWGLOBAL_H_
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// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
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// USER INCLUDES //////////////////////////////////////////////////////////////
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#include "Lib/BaseType.h"
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#include "GameClient/Image.h"
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// FORWARD REFERENCES /////////////////////////////////////////////////////////
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// TYPE DEFINES ///////////////////////////////////////////////////////////////
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// INLINING ///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// EXTERNALS //////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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#endif // __GAMEWINDOWGLOBAL_H_
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