62 lines
1.7 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// VIEWDBSII.cpp : implementation file
//
#include "stdafx.h"
#include "Babylon.h"
#include "VIEWDBSII.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// VIEWDBSII dialog
VIEWDBSII::VIEWDBSII(CWnd* pParent /*=NULL*/)
: CDialog(VIEWDBSII::IDD, pParent)
{
//{{AFX_DATA_INIT(VIEWDBSII)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void VIEWDBSII::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(VIEWDBSII)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(VIEWDBSII, CDialog)
//{{AFX_MSG_MAP(VIEWDBSII)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// VIEWDBSII message handlers