108 lines
2.3 KiB
C++
108 lines
2.3 KiB
C++
/*
|
|
** Command & Conquer Generals Zero Hour(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
//
|
|
// Bin.h
|
|
//
|
|
|
|
|
|
#ifndef __BIN_H
|
|
#define __BIN_H
|
|
|
|
#include "list.h"
|
|
#include "OLEString.h"
|
|
|
|
class BinItem: public ListNode
|
|
{
|
|
int hash;
|
|
OLECHAR *text1;
|
|
int text1size;
|
|
OLECHAR *text2;
|
|
int text2size;
|
|
|
|
public:
|
|
BinItem ( void *data, int hash, OLECHAR *text1, OLECHAR *text2 );
|
|
int Same ( int chash, OLECHAR *ctext1, int size1, OLECHAR *ctext2, int size2 );
|
|
|
|
};
|
|
|
|
class Bin
|
|
{
|
|
List *bucket;
|
|
int num_buckets;
|
|
BinItem *sh_item;
|
|
int sh_size1,sh_size2;
|
|
int sh_hash;
|
|
OLECHAR *sh_text1, *sh_text2;
|
|
|
|
int calc_hash ( OLECHAR *text );
|
|
|
|
public:
|
|
|
|
Bin ( int size = 256 );
|
|
~Bin ();
|
|
|
|
void Clear ( void );
|
|
void* Get ( OLECHAR *text1, OLECHAR *text2 = NULL );
|
|
void* GetNext ( void );
|
|
void Add ( void *item, OLECHAR *text1, OLECHAR *text2 = NULL );
|
|
BinItem* GetBinItem ( OLECHAR *text1, OLECHAR *text2 = NULL );
|
|
BinItem* GetBinItem ( void *item );
|
|
BinItem* GetNextBinItem ( void );
|
|
void Remove ( void *item );
|
|
void Remove ( OLECHAR *text1, OLECHAR *text2 = NULL );
|
|
void Remove ( BinItem *item );
|
|
|
|
|
|
};
|
|
|
|
|
|
class BinIDItem: public ListNode
|
|
{
|
|
int id;
|
|
|
|
public:
|
|
BinIDItem ( void *data, int id );
|
|
int Same ( int id );
|
|
|
|
};
|
|
|
|
class BinID
|
|
{
|
|
List *bucket;
|
|
int num_buckets;
|
|
|
|
public:
|
|
|
|
BinID ( int size = 256 );
|
|
~BinID ();
|
|
|
|
void Clear ( void );
|
|
void* Get ( int id );
|
|
void Add ( void *item, int id );
|
|
BinIDItem* GetBinIDItem ( int id );
|
|
BinIDItem* GetBinIDItem ( void *item );
|
|
void Remove ( void *item );
|
|
void Remove ( int id );
|
|
void Remove ( BinIDItem *item );
|
|
|
|
|
|
};
|
|
|
|
|
|
#endif // __BIN_H
|