74 lines
1.8 KiB
C
74 lines
1.8 KiB
C
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// FILE: debug.h //////////////////////////////////////////////////////////////
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// Minimal debug info
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// Author: Matthew D. Campbell, Sept 2002
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#ifndef __DEBUG_H__
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#define __DEBUG_H__
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#ifdef DEBUG
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#include <cstdarg>
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void DebugLog( const char *fmt, ... );
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#define DEBUG_LOG(x) DebugLog x
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#else // DEBUG
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#define DEBUG_LOG(x) {}
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#endif // DEBUG
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#ifdef DEBUG_CRASHING
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extern void DebugCrash(const char *format, ...);
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/*
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Yeah, it's a sleazy global, since we can't reasonably add
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any args to DebugCrash due to the varargs nature of it.
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We'll just let it slide in this case...
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*/
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extern char* TheCurrentIgnoreCrashPtr;
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#define DEBUG_CRASH(m) \
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do { \
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{ \
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static char ignoreCrash = 0; \
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if (!ignoreCrash) { \
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TheCurrentIgnoreCrashPtr = &ignoreCrash; \
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DebugCrash m ; \
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TheCurrentIgnoreCrashPtr = NULL; \
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} \
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} \
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} while (0)
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#define DEBUG_ASSERTCRASH(c, m) do { { if (!(c)) DEBUG_CRASH(m); } } while (0)
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#else
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#define DEBUG_CRASH(m) ((void)0)
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#define DEBUG_ASSERTCRASH(c, m) ((void)0)
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#endif
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#endif // __DEBUG_H__
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