52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// GameMain.cpp
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// The main entry point for the game
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// Author: Michael S. Booth, April 2001
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#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
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#include "Common/GameEngine.h"
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/**
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* This is the entry point for the game system.
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*/
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void GameMain( int argc, char *argv[] )
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{
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// initialize the game engine using factory function
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TheGameEngine = CreateGameEngine();
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TheGameEngine->init(argc, argv);
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// run it
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TheGameEngine->execute();
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// since execute() returned, we are exiting the game
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delete TheGameEngine;
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TheGameEngine = NULL;
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}
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