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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// GameMain.cpp
// The main entry point for the game
// Author: Michael S. Booth, April 2001
#include "PreRTS.h" // This must go first in EVERY cpp file in the GameEngine
#include "Common/GameEngine.h"
/**
* This is the entry point for the game system.
*/
void GameMain( int argc, char *argv[] )
{
// initialize the game engine using factory function
TheGameEngine = CreateGameEngine();
TheGameEngine->init(argc, argv);
// run it
TheGameEngine->execute();
// since execute() returned, we are exiting the game
delete TheGameEngine;
TheGameEngine = NULL;
}