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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3d *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/GameMtlVertexMaterialDlg.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 5/30/00 12:08p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GAMEMTLVERTEXMATERIALDLG_H
#define GAMEMTLVERTEXMATERIALDLG_H
#include <Max.h>
#include "GameMtlForm.h"
class GameMtl;
class GameMtlVertexMaterialDlg : public GameMtlFormClass
{
public:
GameMtlVertexMaterialDlg(HWND parent, IMtlParams * imp, GameMtl * m, int pass);
~GameMtlVertexMaterialDlg();
virtual BOOL Dialog_Proc (HWND dlg_wnd, UINT message, WPARAM wparam, LPARAM lparam);
void ActivateDlg(BOOL onoff);
void ReloadDialog(void);
private:
enum { MAX_STAGES = 2 };
IColorSwatch * AmbientSwatch;
IColorSwatch * DiffuseSwatch;
IColorSwatch * SpecularSwatch;
IColorSwatch * EmissiveSwatch;
ISpinnerControl * OpacitySpin;
ISpinnerControl * TranslucencySpin;
ISpinnerControl * ShininessSpin;
ISpinnerControl * UVChannelSpin[MAX_STAGES];
};
#endif