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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : G *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/SceneSetupDlg.cpp $*
* *
* $Author:: Andre_a $*
* *
* $Modtime:: 10/15/99 3:37p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
// SceneSetupDlg.cpp : implementation file
//
#include "SceneSetupDlg.h"
#include <Max.h>
#include <assert.h>
static BOOL CALLBACK _thunk_dialog_proc (HWND hWnd, UINT uMsg, WPARAM wAparam, LPARAM lParam);
/////////////////////////////////////////////////////////////////////////////
// SceneSetupDlg dialog
SceneSetupDlg::SceneSetupDlg(Interface *max_interface)
{
m_DamageCount = 0;
m_DamageOffset = -100.0f;
m_LodCount = 0;
m_LodOffset = -100.0f;
m_DamageProc = 3;
m_LodProc = 3;
m_hWnd = NULL;
m_MaxInterface = max_interface;
assert(max_interface != NULL);
}
/////////////////////////////////////////////////////////////////////////////
// SceneSetupDlg Protected Methods
void SceneSetupDlg::SetEditInt (int control_id, int value)
{
char buf[64];
sprintf(buf, "%d", value);
HWND edit = GetDlgItem(m_hWnd, control_id);
assert(edit != NULL);
SetWindowText(edit, buf);
}
void SceneSetupDlg::SetEditFloat (int control_id, float value)
{
char buf[64];
sprintf(buf, "%.0f", value);
HWND edit = GetDlgItem(m_hWnd, control_id);
assert(edit != NULL);
SetWindowText(edit, buf);
}
int SceneSetupDlg::GetEditInt (int control_id)
{
char buf[64];
HWND edit = GetDlgItem(m_hWnd, control_id);
assert(edit != NULL);
GetWindowText(edit, buf, sizeof(buf));
int value = 0;
sscanf(buf, "%d", &value);
return value;
}
float SceneSetupDlg::GetEditFloat (int control_id)
{
char buf[64];
HWND edit = GetDlgItem(m_hWnd, control_id);
assert(edit != NULL);
GetWindowText(edit, buf, sizeof(buf));
float value = 0;
sscanf(buf, "%f", &value);
return value;
}
bool SceneSetupDlg::ValidateEditFloat (int control_id)
{
char buf[64];
HWND edit = GetDlgItem(m_hWnd, control_id);
assert(edit != NULL);
GetWindowText(edit, buf, sizeof(buf));
float value = 0;
if (sscanf(buf, "%f", &value) == 1)
return true;
else
return false;
}
/////////////////////////////////////////////////////////////////////////////
// SceneSetupDlg Public Methods
int SceneSetupDlg::DoModal (void)
{
// Put up the dialog box.
BOOL result = DialogBoxParam(AppInstance, MAKEINTRESOURCE(IDD_SCENE_SETUP),
m_MaxInterface->GetMAXHWnd(), (DLGPROC)_thunk_dialog_proc,
(LPARAM)this);
// Return IDOK if the user accepted the new settings.
return (result == 1) ? IDOK : IDCANCEL;
}
/////////////////////////////////////////////////////////////////////////////
// SceneSetupDlg DialogProc
BOOL CALLBACK _thunk_dialog_proc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static SceneSetupDlg *dialog = NULL;
if (uMsg == WM_INITDIALOG)
{
dialog = (SceneSetupDlg*)lParam;
dialog->m_hWnd = hWnd;
}
if (dialog)
return dialog->DialogProc(hWnd, uMsg, wParam, lParam);
else
return 0;
}
BOOL CALLBACK SceneSetupDlg::DialogProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
int code = HIWORD(wParam);
switch (uMsg)
{
/*******************************************************************
* WM_INITDIALOG
*
* Initialize all of the custom controls for the dialog box
*
*******************************************************************/
case WM_INITDIALOG:
OnInitDialog();
return TRUE;
/*******************************************************************
* WM_COMMAND
*
*
*******************************************************************/
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
if (OnOK() == FALSE)
return TRUE;
SetCursor(LoadCursor(NULL, IDC_WAIT));
EndDialog(m_hWnd, 1);
break;
case IDCANCEL:
EndDialog(m_hWnd, 0);
break;
}
return TRUE;
}
return FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// SceneSetupDlg message handlers
void SceneSetupDlg::OnInitDialog()
{
CenterWindow(m_hWnd, m_MaxInterface->GetMAXHWnd());
SetCursor(LoadCursor(NULL, IDC_ARROW));
// Select the appropriate radio buttons.
switch (m_LodProc)
{
case 1:
CheckDlgButton(m_hWnd, IDC_LOD_AS_COPY, BST_CHECKED);
break;
case 2:
CheckDlgButton(m_hWnd, IDC_LOD_AS_INSTANCE, BST_CHECKED);
break;
case 3:
CheckDlgButton(m_hWnd, IDC_LOD_AS_REFERENCE, BST_CHECKED);
break;
}
switch (m_DamageProc)
{
case 1:
CheckDlgButton(m_hWnd, IDC_DAMAGE_AS_COPY, BST_CHECKED);
break;
case 2:
CheckDlgButton(m_hWnd, IDC_DAMAGE_AS_INSTANCE, BST_CHECKED);
break;
case 3:
CheckDlgButton(m_hWnd, IDC_DAMAGE_AS_REFERENCE, BST_CHECKED);
break;
}
// Set the text for the edit boxes.
SetEditInt(IDC_LOD_COUNT, m_LodCount);
SetEditFloat(IDC_LOD_OFFSET, m_LodOffset);
SetEditInt(IDC_DAMAGE_COUNT, m_DamageCount);
SetEditFloat(IDC_DAMAGE_OFFSET, m_DamageOffset);
}
BOOL SceneSetupDlg::OnOK()
{
if (!ValidateEditFloat(IDC_LOD_OFFSET))
{
MessageBox(m_hWnd, "You must enter a valid number for the LOD Offset.",
"Not a Number", MB_OK);
SetFocus(GetDlgItem(m_hWnd, IDC_LOD_OFFSET));
return FALSE;
}
if (!ValidateEditFloat(IDC_DAMAGE_OFFSET))
{
MessageBox(m_hWnd, "You must enter a valid number for the Damage Offset.",
"Not a Number", MB_OK);
SetFocus(GetDlgItem(m_hWnd, IDC_DAMAGE_OFFSET));
return FALSE;
}
// Get the clone procedure the user wants to use.
if (IsDlgButtonChecked(m_hWnd, IDC_LOD_AS_COPY))
m_LodProc = 1;
else if (IsDlgButtonChecked(m_hWnd, IDC_LOD_AS_INSTANCE))
m_LodProc = 2;
else if (IsDlgButtonChecked(m_hWnd, IDC_LOD_AS_REFERENCE))
m_LodProc = 3;
if (IsDlgButtonChecked(m_hWnd, IDC_DAMAGE_AS_COPY))
m_DamageProc = 1;
else if (IsDlgButtonChecked(m_hWnd, IDC_DAMAGE_AS_INSTANCE))
m_DamageProc = 2;
else if (IsDlgButtonChecked(m_hWnd, IDC_DAMAGE_AS_REFERENCE))
m_DamageProc = 3;
// Get the other values the user selected.
m_LodCount = GetEditInt(IDC_LOD_COUNT);
m_LodOffset = GetEditFloat(IDC_LOD_OFFSET);
m_DamageCount = GetEditInt(IDC_DAMAGE_COUNT);
m_DamageOffset = GetEditFloat(IDC_DAMAGE_OFFSET);
return TRUE;
}