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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/Tools/max2w3d/boneicon.h 5 10/28/97 6:08p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando Tools - WWSkin *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/boneicon.h $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 10/21/97 2:06p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef BONEICON_H
#define BONEICON_H
struct VertexStruct
{
float X,Y,Z;
};
struct FaceStruct
{
int V0,V1,V2;
};
extern const int NumBoneIconVerts;
extern const int NumBoneIconFaces;
extern VertexStruct BoneIconVerts[];
extern FaceStruct BoneIconFaces[];
#endif