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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3D *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.cpp $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 9/21/00 4:14p $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dazzlesave.h"
#include "w3d_file.h"
#include "util.h"
#include "w3dappdata.h"
#include "errclass.h"
DazzleSaveClass::DazzleSaveClass
(
char * mesh_name,
char * container_name,
INode * inode,
Matrix3 & exportspace,
TimeValue curtime,
Progress_Meter_Class & meter
)
{
assert(mesh_name != NULL);
assert(container_name != NULL);
/*
** Set up the render object name
*/
memset(&W3DName,0,sizeof(W3DName));
if ((container_name != NULL) && (strlen(container_name) > 0)) {
strcpy(W3DName,container_name);
strcat(W3DName,".");
}
strcat(W3DName,mesh_name);
/*
** Dig the dazzle-type out of the appropriate App-Data chunk on
** the INode.
*/
W3DDazzleAppDataStruct * dazzle_data = W3DDazzleAppDataStruct::Get_App_Data(inode);
strncpy(DazzleType,dazzle_data->DazzleType,sizeof(DazzleType));
}
int DazzleSaveClass::Write_To_File(ChunkSaveClass & csave)
{
csave.Begin_Chunk(W3D_CHUNK_DAZZLE);
csave.Begin_Chunk(W3D_CHUNK_DAZZLE_NAME);
csave.Write(W3DName,strlen(W3DName) + 1);
csave.End_Chunk();
csave.Begin_Chunk(W3D_CHUNK_DAZZLE_TYPENAME);
csave.Write(DazzleType,strlen(DazzleType) + 1);
csave.End_Chunk();
csave.End_Chunk();
return 0;
}