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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3d *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/nullsave.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 8/05/99 3:14p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "nullsave.h"
NullSaveClass::NullSaveClass
(
char * mesh_name,
char * container_name,
Progress_Meter_Class & meter
)
{
//////////////////////////////////////////////////////////////////////
// Set up the NullObject description
//////////////////////////////////////////////////////////////////////
memset(&NullData,0,sizeof(NullData));
NullData.Version = W3D_NULL_OBJECT_CURRENT_VERSION;
if ((container_name != NULL) && (strlen(container_name) > 0)) {
strcpy(NullData.Name,container_name);
strcat(NullData.Name,".");
}
strcat(NullData.Name,mesh_name);
}
int NullSaveClass::Write_To_File(ChunkSaveClass & csave)
{
csave.Begin_Chunk(W3D_CHUNK_NULL_OBJECT);
csave.Write(&NullData,sizeof(NullData));
csave.End_Chunk();
return 0;
}