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# Microsoft Developer Studio Project File - Name="Babylon" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Babylon - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Babylon.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Babylon.mak" CFG="Babylon - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Babylon - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Babylon - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Nox/tools/Babylon", HYXCBAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Babylon - Win32 Release"
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"..\..\..\run\babylon.exe"
# SUBTRACT LINK32 /debug
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Delete title
PostBuild_Cmds=del release\Babylon.obj
# End Special Build Tool
!ELSEIF "$(CFG)" == "Babylon - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
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# PROP Use_MFC 6
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# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386
!ENDIF
# Begin Target
# Name "Babylon - Win32 Release"
# Name "Babylon - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Babylon.cpp
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SOURCE=.\Babylon.odl
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SOURCE=.\Babylon.rc
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# Begin Source File
SOURCE=.\BabylonDlg.cpp
# End Source File
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SOURCE=.\bin.cpp
# End Source File
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SOURCE=.\DlgProxy.cpp
# End Source File
# Begin Source File
SOURCE=.\excel8.cpp
# End Source File
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SOURCE=.\expimp.cpp
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SOURCE=.\ExportDlg.cpp
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SOURCE=.\fileops.cpp
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SOURCE=.\GenerateDlg.cpp
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SOURCE=.\VerifyTextDlg.cpp
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SOURCE=.\XLStuff.cpp
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\Babylon.h
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SOURCE=.\DlgProxy.h
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SOURCE=.\res\Babylon.ico
# End Source File
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# End Source File
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SOURCE=.\BABYLON.XLT
# End Source File
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SOURCE=.\STRCHECK.EXE
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SOURCE=.\Babylon.reg
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SOURCE=.\ReadMe.txt
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# End Target
# End Project