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/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Registry.h
// Simple interface for storing/retreiving registry values
// Author: Matthew D. Campbell, December 2001
#pragma once
#ifndef __REGISTRY_H__
#define __REGISTRY_H__
#include <string>
/**
* Get a string from the registry
*/
bool GetStringFromRegistry(std::string path, std::string key, std::string& val);
/**
* Get an unsigned int from the registry
*/
bool GetUnsignedIntFromRegistry(std::string path, std::string key, unsigned int& val);
/**
* Store a string in the registry - returns true on success
*/
bool SetStringInRegistry(std::string path, std::string key, std::string val);
/**
* Store an unsigned int in the registry - returns true on success
*/
bool SetUnsignedIntInRegistry(std::string path, std::string key, unsigned int val);
#endif // __REGISTRY_H__