117 lines
3.9 KiB
C++

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: CrateSystem.h /////////////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood Feb 2002
// Desc: System responsible for Crates as code objects - ini, new/delete etc
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef CRATE_SYSTEM_H
#define CRATE_SYSTEM_H
#include "Common/Ini.h"
#include "Common/Overridable.h"
#include "Common/Override.h"
enum ScienceType;
struct crateCreationEntry
{
AsciiString crateName;
Real crateChance;
};
typedef std::list< crateCreationEntry > crateCreationEntryList;
typedef std::list< crateCreationEntry >::iterator crateCreationEntryIterator;
typedef std::list< crateCreationEntry >::const_iterator crateCreationEntryConstIterator;
/**
A CrateTemplate is a ini defined set of conditions plus a ThingTemplate that is the Object
containing the correct CrateCollide module.
*/
class CrateTemplate : public Overridable
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CrateTemplate, "CrateTemplate" )
public:
CrateTemplate();
// virtual destructor declared by memory pool
void setName( AsciiString name ) { m_name = name; }
AsciiString getName(){ return m_name; }
inline const FieldParse *getFieldParse() const { return TheCrateTemplateFieldParseTable; }
static const FieldParse TheCrateTemplateFieldParseTable[]; ///< the parse table for INI definition
static void parseCrateCreationEntry( INI* ini, void *instance, void *store, const void* /*userData*/ );
AsciiString m_name; ///< name for this CrateTemplate
Real m_creationChance; ///< Condition for random percentage chance of creating
VeterancyLevel m_veterancyLevel; ///< Condition specifing level of killed unit
KindOfMaskType m_killedByTypeKindof; ///< Must be killed by something with all these bits set
ScienceType m_killerScience; ///< Must be killed by something posessing this science
crateCreationEntryList m_possibleCrates; ///< CreationChance is for this CrateData to succeed, this list controls one-of-n crates created on success
Bool m_isOwnedByMaker; ///< Design needs crates to be owned sometimes.
private:
};
typedef OVERRIDE<CrateTemplate> CrateTemplateOverride;
/**
System responsible for Crates as code objects - ini, new/delete etc
*/
class CrateSystem : public SubsystemInterface
{
public:
CrateSystem();
~CrateSystem();
void init();
void reset();
void update(){}
const CrateTemplate *findCrateTemplate(AsciiString name) const;
CrateTemplate *friend_findCrateTemplate(AsciiString name);
CrateTemplate *newCrateTemplate( AsciiString name );
CrateTemplate *newCrateTemplateOverride( CrateTemplate *crateToOverride );
static void parseCrateTemplateDefinition(INI* ini);
private:
std::vector<CrateTemplate *> m_crateTemplateVector;
};
extern CrateSystem *TheCrateSystem;
#endif