63 lines
1.8 KiB
C
63 lines
1.8 KiB
C
/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: Powers.h /////////////////////////////////////////////////////////////////////////////////
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// Author: Colin Day, November 2001
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// Desc: Unit power definitions
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __POWERS_H_
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#define __POWERS_H_
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//
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// skeleton definition of unit powers
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//
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// power bit flags, keep this in sync with PowerNames
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enum
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{
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POWER_NONE = 0, // 0x0000000000000000
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POWER_FASTER, // 0x0000000000000001
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POWER_DOUBLE_SHOT, // 0x0000000000000002
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POWER_SELF_HEALING, // 0x0000000000000004
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POWERS_NUM_POWERS
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};
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#ifdef DEFINE_POWER_NAMES
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static char *PowerNames[] =
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{
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"NONE",
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"FASTER",
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"DOUBLE_SHOT",
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"SELF_HEALING",
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NULL
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};
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#endif // end DEFINE_POWER_NAMES
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#endif // __POWERS_H_
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