63 lines
1.8 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Powers.h /////////////////////////////////////////////////////////////////////////////////
// Author: Colin Day, November 2001
// Desc: Unit power definitions
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __POWERS_H_
#define __POWERS_H_
//
// skeleton definition of unit powers
//
// power bit flags, keep this in sync with PowerNames
enum
{
POWER_NONE = 0, // 0x0000000000000000
POWER_FASTER, // 0x0000000000000001
POWER_DOUBLE_SHOT, // 0x0000000000000002
POWER_SELF_HEALING, // 0x0000000000000004
POWERS_NUM_POWERS
};
#ifdef DEFINE_POWER_NAMES
static char *PowerNames[] =
{
"NONE",
"FASTER",
"DOUBLE_SHOT",
"SELF_HEALING",
NULL
};
#endif // end DEFINE_POWER_NAMES
#endif // __POWERS_H_