44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: HintSpy.h ///////////////////////////////////////////////////////////
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// Author: Steven Johnson, Dec 2001
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#pragma once
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#ifndef _H_HintSpy
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#define _H_HintSpy
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#include "GameClient/InGameUI.h"
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//-----------------------------------------------------------------------------
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class HintSpyTranslator : public GameMessageTranslator
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{
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public:
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virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
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virtual ~HintSpyTranslator() { }
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};
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#endif
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