83 lines
3.0 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
//----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//----------------------------------------------------------------------------
//
// Project: RTS 3
//
// File name: GameClient/GameText.h
//
// Created: 11/07/01
//
//----------------------------------------------------------------------------
#pragma once
#ifndef __GAMECLIENT_GAMETEXT_H_
#define __GAMECLIENT_GAMETEXT_H_
//----------------------------------------------------------------------------
// Includes
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Forward References
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// Type Defines
//----------------------------------------------------------------------------
//===============================
// GameTextInterface
//===============================
/** Game text interface object for localised text.
*/
//===============================
class GameTextInterface
{
public:
virtual ~GameTextInterface() {};
virtual void init( void ) = 0; ///< Initlaizes the text system
virtual const wchar_t * fetch( const char *label ) = 0; ///< Returns the associated labeled unicode text
};
extern GameTextInterface *TheGameText;
extern GameTextInterface* CreateGameTextInterface( void );
//----------------------------------------------------------------------------
// Inlining
//----------------------------------------------------------------------------
#endif // __GAMECLIENT_GAMETEXT_H_