62 lines
2.8 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3D *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/SnapPoints.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 11/19/98 4:36p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef SNAPPOINTS_H
#define SNAPPOINTS_H
#include "Max.h"
class ChunkSaveClass;
class INode;
/*
** This class simply contains static functions which will find
** helper points that should be exported with a w3d render object and
** export them in a chunk using the given ChunkSaveClass object.
*/
class SnapPointsClass
{
public:
static void Export_Points(INode * scene_root,TimeValue time,ChunkSaveClass & csave);
};
#endif