156 lines
7.4 KiB
C++

/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/Tools/max2w3d/bpick.cpp 7 1/04/01 11:12a Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando Tools - WWSkin *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/bpick.cpp $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 1/04/01 11:12a $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* BonePickerClass::Filter -- determine whether the passed node is suitable *
* BonePickerClass::HitTest -- MAX HitTest method *
* BonePickerClass::Pick -- MAX Pick method *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "bpick.h"
#include "dllmain.h"
#include "resource.h"
/*
** Global instance of a bone picker :-)
*/
BonePickerClass TheBonePicker;
/***********************************************************************************************
* BonePickerClass::Filter -- determine whether the passed node is suitable *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/26/1997 GH : Created. *
*=============================================================================================*/
BOOL BonePickerClass::Filter(INode *node)
{
if (BoneList == NULL) {
ObjectState os = node->EvalWorldState(0);
if (os.obj) {
return TRUE;
}
} else {
for (int i=0; i<BoneList->Count(); i++) {
if ((*BoneList)[i] == node) return TRUE;
}
}
return FALSE;
}
/***********************************************************************************************
* BonePickerClass::HitTest -- MAX HitTest method *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/26/1997 GH : Created. *
*=============================================================================================*/
BOOL BonePickerClass::HitTest(IObjParam *ip,HWND hwnd,ViewExp *vpt,IPoint2 m,int flags)
{
if (ip->PickNode(hwnd,m,GetFilter())) {
return TRUE;
} else {
return FALSE;
}
}
/***********************************************************************************************
* BonePickerClass::Pick -- MAX Pick method *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/26/1997 GH : Created. *
*=============================================================================================*/
BOOL BonePickerClass::Pick(IObjParam *ip,ViewExp *vpt)
{
INode *node = vpt->GetClosestHit();
if (node) {
/*
** Tell the "owning" skin modifier about the
** bone which was picked.
*/
assert(User);
User->User_Picked_Bone(node);
User = NULL;
BoneList = NULL;
}
return TRUE;
}
BOOL BonePickerClass::filter(INode * inode)
{
return Filter(inode);
}
void BonePickerClass::proc(INodeTab & nodetab)
{
assert(User != NULL);
User->User_Picked_Bones(nodetab);
User = NULL;
BoneList = NULL;
}
TCHAR * BonePickerClass::dialogTitle(void)
{
return Get_String(IDS_PICK_BONE_DIALOG_TITLE);
}
TCHAR * BonePickerClass::buttonText(void)
{
return Get_String(IDS_PICK_BONE_BUTTON_TEXT);
}