871 lines
20 KiB
Plaintext
871 lines
20 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="max2w3d" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=max2w3d - Win32 Release
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CPP=cl.exe
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# ADD LINK32 pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Run\Max2w3d.dle" /libpath:"..\Pluglib\Release" /libpath:"D:\3dsmax4\maxsdk\lib"
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SOURCE="$(InputPath)"
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"$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle
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SOURCE="$(InputPath)"
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"$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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Copy $(TargetPath) $(MAXDIR)\Plugins\Westwood\$(TargetName).dle
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SOURCE="$(InputPath)"
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"$(MAXDIR)\Plugins\Westwood\$(TargetName).dle" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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Copy $(TargetPath) "$(MAXDIR)\Plugins\Westwood\$(TargetName).dle"
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SOURCE="$(InputPath)"
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SOURCE=.\GameMtlTextureDlg.cpp
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SOURCE=.\GameMtlVertexMaterialDlg.cpp
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SOURCE=.\MeshDeformSaveSet.cpp
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