83 lines
3.0 KiB
C++
83 lines
3.0 KiB
C++
/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/vxldbg.h 3 10/28/97 6:08p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando / G 3D Engine *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/vxldbg.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/14/97 3:07p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef VXLDBG_H
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#define VXLDBG_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#include <Max.h>
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#ifndef SIMPDIB_H
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#include "simpdib.h"
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#endif
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#ifndef VXL_H
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#include "vxl.h"
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#endif
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class VoxelDebugWindowClass
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{
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public:
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VoxelDebugWindowClass(VoxelClass * vxl);
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~VoxelDebugWindowClass(void);
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void Display_Window(void);
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bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM);
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private:
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int CurLayer;
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SimpleDIBClass * Bitmap;
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VoxelClass * Voxel;
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HWND WindowHWND;
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HWND ViewportHWND;
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ISpinnerControl * LayerSpin;
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void update_display(void);
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};
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#endif
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