47 lines
1.6 KiB
C

/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// EA Pacific
// John McDonald, Jr
// Do not distribute
#pragma once
#ifndef _AUDIOAFFECT_H_
#define _AUDIOAFFECT_H_
// if it is set by the options panel, use the system setting parameter. Otherwise, this will be
// appended to whatever the current system volume is.
enum AudioAffect
{
AudioAffect_Music = 0x01,
AudioAffect_Sound = 0x02,
AudioAffect_Sound3D = 0x04,
AudioAffect_Speech = 0x08,
AudioAffect_All = (AudioAffect_Music | AudioAffect_Sound | AudioAffect_Sound3D | AudioAffect_Speech),
AudioAffect_SystemSetting = 0x10,
};
#endif // _AUDIOAFFECT_H_